Plantilla:PaintRegions

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Uso y notas[editar código]

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
  • "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
    • Example: Fire Wyvern
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:

  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Has Paint Region Notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| variant = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

==Example 0: Reaper king ==




Rex Patrones de color por región

Esta seccíon muestra los colores naturales del Rex así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Rex albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Rex genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

  • This is a test note.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Rex "body" magenta.

No image available.svg
Region 0:
Body
No image available.svg
Región 1:
Spine
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Región 4:
Back
No image available.svg
Región 5:
Belly





Patrones de color por región

PaintRegions siempre aparece con el mismo esquema de color y no tiene Regiones de Color.

Esto implica que es imposible realizar modificaciones sobre el color natural de PaintRegions.


Ejemplo 1: Behemoth Gate Paint Regions[editar código]




Tonalidad y colores regionales

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Paintbrush.png Brocha, o Spray Painter.png Spray de Pintura pages.

No image available.svg

Región 1:
Metal Backing

No image available.svg

Región 2:
Large Horizontal Beams

No image available.svg

Región 3:
"Outside" Small Horizontal Beams

No image available.svg

Región 4:
Tornillos

No image available.svg

Región 5:
Middle Vertical, Bottom of Door, and Hinge

No image available.svg

Región 6:
"Outside" Squares


Example 2: Fictional Object[editar código]




Tonalidad y colores regionales

This is additional text displayed with the "Note" Variable.

 

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Paintbrush.png Brocha, o Spray Painter.png Spray de Pintura pages.

No image available.svg

Región 1:
Test

No image available.svg

Región 2:
Test

X mark.svg

La Región 3 no se usa
en este objeto.

X mark.svg

La Región 4 no se usa
en este objeto.

No image available.svg

Región 5:
Test

No image available.svg

Región 6:
Test


Example 3: An Object with NO Paint Regions[editar código]




Tonalidad y colores regionales

X mark.svg

Este objeto no tiene definida actualmente una región de color. Sin embargo, podría ser remapeado para incluir regiones de color en una actualización futura.

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Paintbrush.png Brocha, o Spray Painter.png Spray de Pintura pages.


Example 4: Painting Canvas (with Regions and Free Draw)[editar código]




Tonalidad y colores regionales

Además de sus regiones de colores predeterminada, puedes pintar este objeto "atacándolo" con una Paintbrush.png brocha, lo cual abrirá el menú "Aplicar pintura". Tras esto, simplemente haz clic y arrastra tu cursor sobre el modelo 3D (como si se tratara de una brocha real) para pintar lo que quieras.

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Paintbrush.png Brocha, o Spray Painter.png Spray de Pintura pages.

No image available.svg

Región 1:
Background

X mark.svg

La Región 2 no se usa
en este objeto.

X mark.svg

La Región 3 no se usa
en este objeto.

X mark.svg

La Región 4 no se usa
en este objeto.

No image available.svg

Región 5:
Frame

X mark.svg

La Región 6 no se usa
en este objeto.


Example 5: War Map (NO Regions and Free Draw)[editar código]




Tonalidad y colores regionales

Este objeto no tiene definida ninguna región de color.

Instead, you can still doodle on it by "attacking" it with a Paintbrush.png Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.


Example 6: Wooden Raft (Vehicle)[editar código]




Tonalidad y colores regionales

Como este objeto se usa como vehículo, se tratará como una entidad (al igual que los humanos o los dinosaurios) en vez de como una estructura estática. Por lo tanto, no tiene ninguna región de color predeterminada.

Instead, you can still doodle on it by "attacking" it with a Paintbrush.png Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.