ARK: Survival Evolved Wiki
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Thatch Foundation Este artículo es un esbozo. Puedes ayudar a completar el artículo ampliándolo.
Crafting Light Esta es una traducción en progreso.
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El HUD es una parte de la pantalla en ARK: Survival Evolved que contiene información importante para tu supervivencia en el juego.
Esta pantalla puede ocultarse pulsando Backspace en PC (no puede ocultarse en las consolas), y puedes escalar su tamaño en las Opciones, mediante el menú deslizante de Plantilla:Button. Además, también podrás cambiar el tamaño de las ranuras de objetos usando el deslizador de Plantilla:Button.

HUD por defecto[]

On the right side you will see Attribute Icons showing you different stats of you and your dino (when you ride it).
When ever you transfer or drop an item you will see a notification on yor left side, starting at the bottom and building up a list.
On the top you will see messages for a Levelup (both yourself and your dino) and death of your tribemates (even yourself) and your dinos.
The bottom contains the item slots.

Pictures[]

Default HUD UI player

default player UI

Default HUD UI creature ridden

default creature ridden UI

HUD extendido[]

Si usas el HUD extendido para activar tu segundo HUD, podrás consultar más información.

In the top left corner you can see information about the current Day, Time, Location and Temperature. On Scorched Earth you will find a wind value there too.
Additionally it shows your name and level (or dino name and level when riding) and your tribe name.
The Attributeicons on the right side will now show current values and texts too, providing more accurate information about those.

Imágenes[]

Extended HUD UI player

extended player UI

Extended HUD UI creature ridden

extended creature ridden UI

Attributes[]

The following Icons can be found in the Attributes section (right side) for both yourself and your ridden dino.

Icon Explanation
Health
Health is a representation of your current life value. If your health reaches 0, you die. When your health is at or below 30 HP, your character becomes Injured Injured , and will move much slower.
Stamina
Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.
Food
Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina Stamina will also drain your food. If your character is Cold Cold, they will become hungry faster. If your Food reaches 0, you will Starving Starve, draining your Health Health and gradually increasing Torpidity Torpidity.
Water
Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina Stamina will also drain your water. If you are Hot Hot, you will become thirsty faster. If your Water reaches 0, you will become Dehydrated Dehydrated, draining your Health Health and gradually increasing Torpidity Torpidity.
Weight
Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate. If an inventory has too many items in it, even below the weight limit, then another such item but in black is shown.
Levelup
You gain Experience for a number of actions including, but not limited to crafting, harvesting, and killing dinos. XP is used to level your character or creatures, which makes them stronger. Tips on how to level fast can be found on Leveling.
Oxygen
Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to SuffocatingSuffocate and your Health Health will be drained until you surface.
House
Becomes active when in a house. It gives a buff of +112 hypo and +56 hyperthermic insulation.
Melee Damage
Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources.
Torpidity
Torpidity is the measure of weariness for a Human or a Creature. If your Torpidity reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.
GigaRage
Rage Heart is the measure of affected ability based on the individual affected by it.
  • Giganotosaurus Giganotosaurus - if this fills up, it will go into Rage Mode.
  • Triceratops Triceratops - fills up when charging up ram attack with right click.
  • Woolly Rhino Woolly Rhino - fills up when charging up ram attack.
  • Ravager Ravager and Gigantopithecus Gigantopithecus - shows up when climbing on anchored zip lines made by Zip-Line Anchor (Aberration) Zip-Line Anchor Aberration Icon. It is currently unknown what this does.
  • Human Human - shows up while within under Cryo Cooldown effect. It is currently unknown what this does.
  • Enforcer Enforcer - acts as a cooldown to one of its ability.
  • Ember Crystal Wyvern Ember Crystal Wyvern - fills up when charging fire breath.
Stamina
Charge Capacity is an Attribute exclusive to Charge Light Creatures. Charge Capacity takes the place of Stamina and determines how much Charge Light can be stored inside a Creature.
Oxygen
Charge Regeneration is an Attribute exclusive to Charge Light Creatures. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.
Melee Damage
Charge Emission Range is an Attribute exclusive to Charge Light Creatures. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.
Energy
Energy is an attribute for Mechanical Creatures, mainly exclusive to Enforcer Enforcer. Mechanical Creatures require Energy from Element Dust Element Dust to stay powered. Energy acts in place of Food.

Note that the Indoor, Oxygen, Torpidity and Rage icon only show when you are affected by them.

Icon Explanation
Inflation
Gas, exclusive to the Gasbags Gasbags, is the measure of oxygen carried within the said creature. Decreases over time, from when either gassing upwards, floating or simply pushing anything in front away.
Blink
Blink, exclusive to the Enforcer Enforcer, is the number of blink it can warp through, even while unmounted and following. The number of blinks that are available depends on the level and quality of the Enforcer Enforcer (Maximum of 5), and will be on cooldown once that blink is used.
Heat
Heat, exclusive to the Mek Mek, is the measure of heat from the machine based on its action. Forces your mek to temporarily stop for cooldown if it hits 100%.
Fuel
Fuel, exclusive to the Mek Mek, is the measure of how much energy is left in a piece of consumed Element Element.
Wyvern Fire
Wyvern Fire, exclusive to the Forest Wyvern Forest Wyvern, is the measure of how many flame breaths are left in a Forest Wyvern Forest Wyvern. When the meter runs empty, the Forest Wyvern Forest Wyvern will no longer have the ability to breathe fire and will make a forced landing, kicking the rider out of its back.
Lightning Charges
Thunder Charges, exclusive to the Desert Titan Desert Titan, is the measure of thunder it can call out at the desired target.
Icon Explanation
Lifetime Transformation, exclusive to Large Ferox Large Ferox. This measure how long the Ferox has before it reverts back to its small form.
Addiction, exclusive to Large Ferox Large Ferox. This measure how addicted the Ferox is towards Element Element. Shows drastic changes once it hits 90%.
Ambergris Bombs, exclusive to Astrocetus Astrocetus. This measures how many Ambergris (Genesis Part 1) Ambergris bombs are available to use.
Cosmic Energy, exclusive to Astrocetus Astrocetus. This measures how much cosmic energy it has in store.
Hyperdrive, exclusive to Astrocetus Astrocetus. This charges up when using Hyperdrive, consuming Cosmic Energy upon activation.
Searing Spit, exclusive to Magmasaur Magmasaur. This charges up when attempting to use Searing Spit. Doesn't activate while either its swimming, or in very cold environment.
Bubble Breath, exclusive to Megachelon Megachelon. Active only at water, this measures how much bubble breath it can spit below.

Status Effects[]

Here you can find all Status Effects you or your dino can get. They will show up on the right botton corner (for you) and some are shown next to your dinos stats at the top. These can be found in Status Effects Status Effects

Notifications (Mobile)[]

Plantilla:Exclusive section Here you can find all Notifications in ARK: Survival Evolved Mobile. Notifications (Mobile)


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