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El HUD es una parte de la pantalla en ARK: Survival Evolved que contiene información importante para tu supervivencia en el juego.
Esta pantalla puede ocultarse pulsando Backspace en PC (no puede ocultarse en las consolas), y puedes escalar su tamaño en las Opciones, mediante el menú deslizante de Plantilla:Button. Además, también podrás cambiar el tamaño de las ranuras de objetos usando el deslizador de Plantilla:Button.
HUD por defecto[editar | editar código]
On the right side you will see Attribute Icons showing you different stats of you and your dino (when you ride it).
When ever you transfer or drop an item you will see a notification on yor left side, starting at the bottom and building up a list.
On the top you will see messages for a Levelup (both yourself and your dino) and death of your tribemates (even yourself) and your dinos.
The bottom contains the item slots.
Pictures[editar | editar código]
Extended HUD[editar | editar código]
If you use unknown control-command, see Template:Controls for possible values to toggle your second HUD and you will find even more information.
In the top left corner you can see information about the current Day, Time, Location and Temperature. On Scorched Earth you will find a wind value there too.
Additionally it shows your name and level (or dino name and level when riding) and your tribe name.
The Attributeicons on the right side will now show current values and texts too, providing more accurate information about those.
Pictures[editar | editar código]
Attributes[editar | editar código]
The following Icons can be found in the Attributes section (right side) for both yourself and your ridden dino.
|Health is a representation of your current life value. If your health reaches 0, you die. When your health is at or below 30 HP, your character becomes Injured , and will move much slower.|
|Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.|
|Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina will also drain your food. If your character is Cold, they will become hungry faster. If your Food reaches 0, you will Starve, draining your Health and gradually increasing Torpidity.|
|Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina will also drain your water. If you are Hot, you will become thirsty faster. If your Water reaches 0, you will become Dehydrated, draining your Health and gradually increasing Torpidity.|
|Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate. If an inventory has too many items in it, even below the weight limit, then another such item but in black is shown.|
|You gain Experience for a number of actions including, but not limited to crafting, harvesting, and killing dinos. XP is used to level your character or creatures, which makes them stronger. Tips on how to level fast can be found on Leveling.|
|Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocate and your Health will be drained until you surface.|
|Becomes active when in a house. It gives a buff of +112 hypo and +56 hyperthermic insulation.|
|Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources.|
|Torpidity is the measure of weariness for a Human or a Creature. If your Torpidity reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.|
|Rage Heart is the measure of affected ability based on the individual affected by it.
|Charge Capacity is an Attribute exclusive to Charge Light Creatures. Charge Capacity takes the place of Stamina and determines how much Charge Light can be stored inside a Creature.|
|Charge Regeneration is an Attribute exclusive to Charge Light Creatures. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.|
|Charge Emission Range is an Attribute exclusive to Charge Light Creatures. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.|
|Energy is an attribute for Mechanical Creatures, mainly exclusive to Enforcer. Mechanical Creatures require Energy from Element Dust to stay powered. Energy acts in place of Food.|
Note that the Indoor, Oxygen, Torpidity and Rage icon only show when you are affected by them.
|Gas, exclusive to the Gasbags, is the measure of oxygen carried within the said creature. Decreases over time, from when either gassing upwards, floating or simply pushing anything in front away.|
|Blink, exclusive to the Enforcer, is the number of blink it can warp through, even while unmounted and following. The number of blinks that are available depends on the level and quality of the Enforcer (Maximum of 5), and will be on cooldown once that blink is used.|
|Heat, exclusive to the Mek, is the measure of heat from the machine based on its action. Forces your mek to temporarily stop for cooldown if it hits 100%.|
|Fuel, exclusive to the Mek, is the measure of how much energy is left in a piece of consumed Element.|
|Wyvern Fire, exclusive to the Forest Wyvern, is the measure of how many flame breaths are left in a Forest Wyvern. When the meter runs empty, the Forest Wyvern will no longer have the ability to breathe fire and will make a forced landing, kicking the rider out of its back.|
|Thunder Charges, exclusive to the Desert Titan, is the measure of thunder it can call out at the desired target.|
|Lifetime Transformation, exclusive to Large Ferox. This measure how long the Ferox has before it reverts back to its small form.|
|Addiction, exclusive to Large Ferox. This measure how addicted the Ferox is towards Element. Shows drastic changes once it hits 90%.|
|Ambergris Bombs, exclusive to Astrocetus. This measures how many 20px Ambergris (Genesis: Part 1) bombs are available to use.|
|Cosmic Energy, exclusive to Astrocetus. This measures how much cosmic energy it has in store.|
|Hyperdrive, exclusive to Astrocetus. This charges up when using Hyperdrive, consuming Cosmic Energy upon activation.|
|Searing Spit, exclusive to Magmasaur. This charges up when attempting to use Searing Spit. Doesn't activate while either its swimming, or in very cold environment.|
|Bubble Breath, exclusive to Megachelon. Active only at water, this measures how much bubble breath it can spit below.|
Status Effects[editar | editar código]
Here you can find all Status Effects you or your dino can get. They will show up on the right botton corner (for you) and some are shown next to your dinos stats at the top. These can be found in Status Effects Status Effects