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El HUD es una parte de la pantalla en ARK: Survival Evolved que contiene información importante para tu supervivencia en el juego.
Esta pantalla puede ocultarse pulsando Backspace en PC (no puede ocultarse en las consolas), y puedes escalar su tamaño en las Opciones, mediante el menú deslizante de Plantilla:Button. Además, también podrás cambiar el tamaño de las ranuras de objetos usando el deslizador de Plantilla:Button.
HUD por defecto[editar | editar código]
On the right side you will see Attribute Icons showing you different stats of you and your dino (when you ride it).
When ever you transfer or drop an item you will see a notification on yor left side, starting at the bottom and building up a list.
On the top you will see messages for a Levelup (both yourself and your dino) and death of your tribemates (even yourself) and your dinos.
The bottom contains the item slots.
Pictures[editar | editar código]
Extended HUD[editar | editar código]
If you use
|Corre||Left Shift||Press||Press||When used while moving forward, will cause you to increase forward movement speed at the cost of increased stamina use, and over-rides 'Toggle Run' to on. A character may only run forwards; strafing and backpedaling speed will remain constant.|
|Toggle Run||Right Shift||Press||Press||Will toggle whether run is on or off (I.E., whether you run or walk) upon input of 'Move Forward'. Can be used while standing still.|
|Salta||SPACE||Causes a character to jump up while stationary, and jump directionally when moving. also to ascend to surface when diving.|
|Crouch||C||Press||Press||Also used to descend while diving.|
|Prone||X||Long Press||Long Press||Causes the player's character to lay down.
Xbox/PS4: One must release pressure after a pause. Also used to descend while diving.
|Primary Fire||Will cause the primary attack with a weapon or tool, such as shooting a projectile weapon or swinging a melee weapon.|
|Aim-Down Sights/ Alternate Fire||Will bring up the sights of a weapon, uses the alternate action of the object if one exists (such as the Grappling Hook un-spooling), or otherwise does nothing.|
|Toggle Fists||Q||+||+||Removes (or equips) item so that fists can be used.|
|Recargar arma||R||Will manually trigger the reload animation to fill the magazine with available corresponding ammunition.|
|Transportar cuerpo||G||Drags a corpse or unconscious body.|
|Melee/Pistol Whip||Left CTRL||Has the same effect as primary fire on a melee weapon, but will trigger a melee animation/attack with projectile weapons, if applicable.|
|Toggle Weapon Attachment||N||x 2||Will turn off or on a weapon's attachment (if applicable). If the weapon attachment is toggle-able, it will always be off by default.|
|Toggle Orbit Camera||K||Hold + to '11'*||+ to '11'*||Gives the camera an inverted third-person view of the character, which is not recommended for use while playing the game.|
|Acercar cámara||Mouse Scroll Up||None||None||Zooms camera in to first person mode|
|Alejar cámara||Mouse Scroll Down||None||None||Zooms camera out to third person mode|
|Extender Información HUD||Hold H||Hold||Hold||Displays additional information such as map location, temperature, time of day, etc.|
|Usar||E||Activates the default action of an object, such as opening a door, climbing a ladder, or opening a storage box's inventory.|
|Acceder a otros inventarios||F||Opens the inventory of any applicable object, such as crafting stations, storages, and unconscious or dead bodies. Also throws shoulder-mounted creatures when pressed twice. (Use R once when mounted.)|
|Use Hotbar Slot Item||0 - 9||Directional Pad, LB + Y/B/X/A/D-pad Left/Right||, + /// /||Uses item in the corresponding slot of your hotbar.|
|Abrir Mapa||M||OR||OR||Opens the character's in-game map.|
|Item Menu||?||Hold||Hold||Opens the character's item selection radial wheel (XBOX/PS4).|
|Whistle Menu||'||Hold||Hold||Displays the whistle selection menu (PC) or whistle selection radial wheel (XBOX/PS4).|
|Toggle Auto-Hide Chat box||\||None; Accessible in Options||None; Accessible in Options||When on, chat box will disappear moments after the last message is sent.|
|Global Chat||ENTER||+||+||Chat with all players on the server.|
|Chat Tribu||/||+||Chat with tribe and alliance-mates.|
|Chat Local||INSERT||None||Chat con jugadores cercanos.|
|Scroll Chat Up||Page Up||None||Scrolls up through the chat box.|
|Scroll Chat Down||Page Down||None||Scrolls down through the chat box.|
|Pulsa para hablar||B||None||Hold to speak to other players using your microphone.
Xbox/PS4: If a microphone is plugged in and enabled, talking into it will automatically allow nearby players to hear depending on server settings.
|Whistle Selection||'||Hold||Hold||Displays whistle selection menu.|
|Seguir todos||J||Hold + to '12'*||All dinosaurs within a certain radius will follow you.|
|Seguir uno||T||Hold + to '1'*||The dinosaur you are looking at will follow you.|
|Parar Todos||U||Hold + to '2'*||All dinosaurs within a certain radius will stop following you.|
|Parar Uno||Y||Hold + to '3'*||The dinosaur you are looking at will stop following you.|
|Agresivo||None||None||All dinosaurs within a certain radius will change their aggression level to Aggressive.
Xbox: This aggression level is on the whistle wheel, but this will actually cause the aggression level 'Attack My Target' to be set, and it is unknown if this is intended.
|Ataca mi objetivo||=||Hold + to '4'*||All dinosaurs within a certain radius will change their aggression level to Attacking Your Target.|
They will terminate their current attacks and will defend themselves if they are attacked, but will prioritize attacking whatever you attack.Xbox: Whistling 'aggressive' will actually cause this action to occur, and it is unknown if this is intended. This aggression setting does not actually have its own whistle.
|Neutral||-||Hold + to '5'*||All dinosaurs within a certain radius will change their aggression level to Neutral.|
They will terminate all their current attacks but will continue to defend themselves if they are attacked again.
|Pasivo||;||Hold + to '6'*||All dinosaurs within a certain radius will change their aggression level to Passive.|
They will terminate all their current attacks and will not defend themselves if attacked further.
|Ataca este objetivo||.||Hold + to '7'*||All dinosaurs within a certain radius will attack whatever target you are looking at. This whistle can be used while looking at a target through the Spyglass.|
|Muestra Inventario||Hold + to '8'*||Xbox: This action will open your character's inventory, and is a long-form command of simply pressing the 'Open Inventory' command.|
[ or ]
|Hold + to '9'*||Opens a further radial wheel for emotes.|
|Show Craftables||V||Press then OR||Xbox: This action will immediately open your craftable inventory, rather than the character inventory.|
|Defecar||Z||Hold + to '11'*||Makes character defecate.|
Cuando montas una criatura o vehiculo[editar código]
|Montar / Desmontar||E||Will cause the character to get on a creature if on foot, or get off the creature if mounted. Some creature dismounts will 'jump' your character off (which typically occurs on small-mid creatures, such as on the Parasaur, Pteranodon, and Carno), while others will cause you to stand on the back of the creature after dismount (which typically occurs on large creatures, such as on the Stegosaurus, Quetzal, and Rex).|
|Disparo principal||Will use a creature's primary attack.|
|Disparo secundario||Will use a creature's alternate attack/action if applicable, or will use primary fire if not.|
|Saltar||SPACE||Only some creatures -such as Raptors and Terror Birds- can use this command.|
|Aterrizar / Despegar||SPACE||With no other input, will cause the animal to land on a suitable, horizontal surface to land, and will cause the creature to launch and hover a few feet above ground to take-off.
(Flying creatures only).
|Frenar||X (Not Customizable)||None||Stop flying creature from flying forward.|
|Throw Shoulder Mount||R||x 2||x 2||Throws shoulder-mounted creature (such as a Dimorphodon or a Mesopithecus) while mounted. (Press F twice while unmounted.)|
|Aileron roll||C||Press||Press||Makes the creature perform a roll (Pteranodon only).
Note: Some people may incorrectly refer to this with the popular term 'barrel roll,' rather than the proper (and markedly different) 'aileron roll.'
Cuando estas en el inventario[editar código]
|Acción||Tecla por defecto||Xbox||PS4||Notas|
|Flip Wall||E||Flips the direction of a wall before placing.|
|Snap point cycle||Q or Z when placing an object||Tap||Find the correct snap point when placing walls, floors, ceilings, fences, and other objects.|
*Xbox Note: This refers to the corresponding 'o'clock' position on an analog clock, compared to the radial wheel, where '12' is up, '3' is right, '6' is down, and '9' is left. to toggle your second HUD and you will find even more information.
In the top left corner you can see information about the current Day, Time, Location and Temperature. On Scorched Earth you will find a wind value there too.
Additionally it shows your name and level (or dino name and level when riding) and your tribe name.
The Attributeicons on the right side will now show current values and texts too, providing more accurate information about those.
Pictures[editar | editar código]
Attributes[editar | editar código]
The following Icons can be found in the Attributes section (right side) for both yourself and your ridden dino.
|Health is a representation of your current life value. If your health reaches 0, you die. When your health is at or below 30 HP, your character becomes Injured , and will move much slower.|
|Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.|
|Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina will also drain your food. If your character is Cold, they will become hungry faster. If your Food reaches 0, you will Starve, draining your Health and gradually increasing Torpidity.|
|Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina will also drain your water. If you are Hot, you will become thirsty faster. If your Water reaches 0, you will become Dehydrated, draining your Health and gradually increasing Torpidity.|
|Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate. If an inventory has too many items in it, even below the weight limit, then another such item but in black is shown.|
|You gain Experience for a number of actions including, but not limited to crafting, harvesting, and killing dinos. XP is used to level your character or creatures, which makes them stronger. Tips on how to level fast can be found on Leveling.|
|Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocate and your Health will be drained until you surface.|
|Becomes active when in a house. It gives a buff of +112 hypo and +56 hyperthermic insulation.|
|Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources.|
|Torpidity is the measure of weariness for a Human or a Creature. If your Torpidity reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.|
|Rage Heart is the measure of affected ability based on the individual affected by it.
|Charge Capacity is an Attribute exclusive to Charge Light Creatures. Charge Capacity takes the place of Stamina and determines how much Charge Light can be stored inside a Creature.|
|Charge Regeneration is an Attribute exclusive to Charge Light Creatures. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.|
|Charge Emission Range is an Attribute exclusive to Charge Light Creatures. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.|
|Energy is an attribute for Mechanical Creatures, mainly exclusive to Enforcer. Mechanical Creatures require Energy from Element Dust to stay powered. Energy acts in place of Food.|
Note that the Indoor, Oxygen, Torpidity and Rage icon only show when you are affected by them.
|Gas, exclusive to the Gasbags, is the measure of oxygen carried within the said creature. Decreases over time, from when either gassing upwards, floating or simply pushing anything in front away.|
|Blink, exclusive to the Enforcer, is the number of blink it can warp through, even while unmounted and following. The number of blinks that are available depends on the level and quality of the Enforcer (Maximum of 5), and will be on cooldown once that blink is used.|
|Heat, exclusive to the Mek, is the measure of heat from the machine based on its action. Forces your mek to temporarily stop for cooldown if it hits 100%.|
|Fuel, exclusive to the Mek, is the measure of how much energy is left in a piece of consumed Element.|
|Wyvern Fire, exclusive to the Forest Wyvern, is the measure of how many flame breaths are left in a Forest Wyvern. When the meter runs empty, the Forest Wyvern will no longer have the ability to breathe fire and will make a forced landing, kicking the rider out of its back.|
|Thunder Charges, exclusive to the Desert Titan, is the measure of thunder it can call out at the desired target.|
|Lifetime Transformation, exclusive to Large Ferox. This measure how long the Ferox has before it reverts back to its small form.|
|Addiction, exclusive to Large Ferox. This measure how addicted the Ferox is towards Element. Shows drastic changes once it hits 90%.|
|Ambergris Bombs, exclusive to Astrocetus. This measures how many 20px Ambergris (Genesis: Part 1) bombs are available to use.|
|Cosmic Energy, exclusive to Astrocetus. This measures how much cosmic energy it has in store.|
|Hyperdrive, exclusive to Astrocetus. This charges up when using Hyperdrive, consuming Cosmic Energy upon activation.|
|Searing Spit, exclusive to Magmasaur. This charges up when attempting to use Searing Spit. Doesn't activate while either its swimming, or in very cold environment.|
|Bubble Breath, exclusive to Megachelon. Active only at water, this measures how much bubble breath it can spit below.|
Status Effects[editar | editar código]
Here you can find all Status Effects you or your dino can get. They will show up on the right botton corner (for you) and some are shown next to your dinos stats at the top. These can be found in Status Effects Status Effects
Notifications (Mobile)[editar | editar código]