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Este artículo es sobre Crystal Wyverns. Para the regular variations in Scorched Earth, consulte Wyvern. |
Común
Rara
No domesticable
Cueva
El Guiverno de Cristal es una de las criaturas disponibles en la expansión de mapa "Crystal Isles" de ARK: Survival Evolved. The Crystal Wyvern comes in 3 variants, the Tropical Crystal Wyvern, the Ember Crystal Wyvern, and the Blood Crystal Wyvern.
Información básica
Comportamiento
Los Guivernos de Cristal son criaturas con comportamiento pasivo hasta que se les provoca. Los Herederos, por contra, son extremadamente agresivos y atacarán a cualquier cosa que entre en su campo de visión.
Aspecto
Crystal Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are three different types of Crystal Wyverns, each with small but distinguishable variations in size, shape and color.
Tropical appears in White, blue and/or cyan.
Ember appears more yellowish, resembling its variant.
Blood appears with a more reddish hue.
This section displays the Wyvern de Cristal's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern de Cristal. The colored squares shown underneath each region's description are the colors that the Wyvern de Cristal will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Wyvern de Cristal's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Wyvern de Cristal's "body main" magenta.
|-|
Ember=
This section displays the Wyvern de Cristal's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern de Cristal. The colored squares shown underneath each region's description are the colors that the Wyvern de Cristal will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Wyvern de Cristal's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Wyvern de Cristal's "body main" magenta.
|-|
Blood=
This section displays the Wyvern de Cristal's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern de Cristal. The colored squares shown underneath each region's description are the colors that the Wyvern de Cristal will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Wyvern de Cristal's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Wyvern de Cristal's "body main" magenta.
</tabber>
Objetos obtenidos tras cazarlo
- Harvest
- Recompensa especial garantizada
- Archivo:Garra de cristal (Crystal Isles).png Garra de cristal
Base Stats and Growth
Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 1295 | +194.25 | +4.05% | -785 | |
Energía | 325 | +16.25 | +5% | ||
Oxígeno | 150 | +15 | +10% | ||
Comida | 1500 | +150 | +10% | ||
Peso | 300 | +6 | +4% | ||
Daño cuerpo a cuerpo | 452 | +2.25 | +1.7% | -25% | 17.6% |
Velocidad de Movimiento | 100% | N/A3 | +0% | ||
Inconsciencia | 545 | +32.7 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 569.3 | 597.7 | 597.7 | -6 |
Nadando | 2447.5 | N/A | N/A | N/A |
Volando | 2447.5 | 2141.6 | 2141.6 | -0.275 |
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Aumento de estadísticas al subir nivel en estado salvaje
Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.
Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.
Combat
General
While the regular Crystal Wyvern only attacks when provoked through hitting it, the Crystal Wyvern Heir is highly territorial and fierce in defending its perceived airspace and its nest. It also has a notably more powerful bite; quite possibly the most dangerous challenge you can face short of a boss-level creature. Fighting one is definitely not for the faint of heart and flying a Crystal Wyvern is a thrill beyond comparison. To add on to the difficulty of attempting escape, the speed it possess outmatches even the regular Wyvern.
Strategy
the strategy to crystal wyverns is trapping them, there are many local traps around the map that allow you to safely tranq it and tame it.
Weaponry
Dangers
All Crystal Wyverns has a different breath attack as follows:
Ember Crystal Wyverns fire a longer-ranged but narrower fiery breath which does more overall damage, and is additionally buffed by their Rage, which increases the more the fire breath is used.
Blood Crystal Wyverns fire a mid-range blood stream which deals decent damage and siphons health over time to all targets hit (inflicting "Blood Cursed!" effect at target whilst adding "Blood Curse Recovery!" to itself), healing the Blood Crystal Wyvern.
Tropical Crystal Wyverns fire a long range jet of water with high knockback and mediocre damage with "Scolded!" effect which reduces both HP and Stamina. They are additionally buffed by water similarly to Spinos.
It should be noted that all Crystal Wyverns other than Alpha and Heir variants are passive unless provoked, so it is advisable that unless the survivor is ready to fight them to leave them alone.
Weakness
Taming
For general information about domesticating a wild creature see Taming.
There are two ways of garnering a Crystal Wyvern: Either through raising from a stolen eggs from Heir variant of Crystal Wyverns from their nest (this can be circumvented with breeding two tamed/raised wyverns of the same variant), or passive taming them from anywhere with Primal Crystals.
Taming Food
Preferred Food
Passive Tame Strategy
Crystal Wyverns (except Heirs and Alphas) can be tamed non-violently, rather than through the use of tranquilizers. They can be fed with Primal Crystals while nearby. Do be warned that they tend to fly fast, which makes it difficult to tame them without causing aggression. Using this way requires the survivor to be a minimum of level 65 in order to feed Crystal Wyverns, lower than that will prevent the survivor from actually feeding it. By placing a large creature in front of it, the player is able to jump on it's back where it can remain with out moving and able to feed while the wild wyvern flies around making the tame of it very fast. Alternately, a survivor can use a Grappling Hook to be carried with the Crystal Wyvern as it flies; however, this method can be risky, as the survivor will take some damage as it weaves around. (It is strongly suggested Parachute be on the hotbar for those daring enough to attempt this!)
Raising
NOTE - Knockout data is given only for primal crystal gathering reasons.
Unlike most eggs, Crystal Wyvern eggs require a lot of heat to incubate properly; placing down any heat-emitting object such as Standing Torch or Campfire will work, but the most effective way is to use 12-14 Air Conditioner.
A Crystal Wyvern Egg has a five hour incubation period. An additional 93 hours are needed for the baby to become fully grown.
Baby wyverns cannot be fed Raw Meat like most other carnivores; however, their food drops a lot slower. They require Crystal or Primal Crystal to increase their food and may ask for it when imprinting. Primal gives 1200 food to the baby Crystal Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Primal Crystal will sustain a baby Crystal Wyvern for about 3 hours and 20 minutes.
Primal Crystal is obtained by knocking out a crystal Wyvern, and the Crystal is simply harvested from the unconscious body. The amount of crystal inside the wyvern varies on their level, with higher levels more likely to have more crystal grown on it.
It's possible to build cages in which to trap Crystal Wyverns to make harvesting them easier. Be aware that re-knocking out a trapped crystal Wyvern does not give any more crystal immediately. Crystal Wyverns regenerate their lost crystal every hour.
An important detail about newly hatched Crystal Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 1200 (the amount of food one Crystal or Primal Crystal delivers). This means that lower level baby Wyverns will never eat crystal on their own, and will have to be force fed Crystal or Primal Crystal until they can actually hold more than 1200 food. It is advisable to get the highest possible level for an egg. Crystal Wyvern eggs are NOT spawned randomly: the Crystal Wyvern Heirs will actually place the eggs as the egg level always corresponds to one of the Heirs nearby. However, it is still uncertain if the eggs spawn together with the Crystal Wyvern or if it is the Crystal Wyvern that places the egg sometime later.
Utility
Roles
Collectibles
Recurso | Eficiencia |
---|---|
Cactus Sap | ★★★★★ |
Thatch | ★★★★☆ |
Wood | ★☆☆☆☆ |
Spotlight
Notes/Trivia
- Crystal Wyverns are faster and have a tighter turning radius (faster turning) than their normal Wyvern counterparts. However, their bite attack does less damage and their attack speed is slower.
- Despite the Tropical Crystal Wyvern having water breath and getting water buffs it cannot swim in water.
- Crystal Wyverns are one of the two creature that has more than one ways of taming other than breeding (Passive Taming and Egg Stealing), others being Diplodocus
- Prior to 311.209 patch, Crystal Wyvern were non-transferable, non-cryo-freezable and non-cloneable.
Gallery
Referencias
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