Guiverno

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Crafting Light.png Esta es una traducción en progreso.
El contenido y el formato de esta página pueden variar durante las próximas horas o días.
Disambig.png Este artículo es sobre regular Wyverns. Para the crystal variations in Crystal Isles, consulte Crystal Wyvern.








Scorched Earth DLC.jpg Ragnarok DLC.jpg Valguero DLC.jpg Genesis Part 1 DLC.jpg Este artículo trata de una característica exclusiva del DLC: Scorched Earth, Ragnarok, Valguero, Genesis: Part 1
Estos valores pueden diferir con lo que ve en el juego o escrito en otro lugar.
Nombre común
Wyvern
Especies
Draconis vipera
Período
Unknown
Dieta
Carnivore
Temperamento
Aggressive
Spawn Command
admincheat summon Wyvern_Character_BP_Base_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Base.Wyvern_Character_BP_Base'" 500 0 0 35
Variant Fire Wyvern
admincheat summon Wyvern_Character_BP_Fire_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire'" 500 0 0 35
Variant Lightning Wyvern
admincheat summon Wyvern_Character_BP_Lightning_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Lightning.Wyvern_Character_BP_Lightning'" 500 0 0 35
Variant Poison Wyvern
admincheat summon Wyvern_Character_BP_Poison_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Poison.Wyvern_Character_BP_Poison'" 500 0 0 35
Variant Ice Wyvern
admincheat summon Ragnarok_Wyvern_Override_Ice_C
or
admincheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Dinos/Wyvern/Ice_Wyvern/Ragnarok_Wyvern_Override_Ice.Ragnarok_Wyvern_Override_Ice'" 500 0 0 35
Variant Forest Wyvern
admincheat summon Wyvern_Character_BP_Fire_Minion_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/ForestKaiju/Minion/Wyvern_Character_BP_Fire_Minion.Wyvern_Character_BP_Fire_Minion_C'" 500 0 0 35
Variant Corrupted Wyvern
admincheat summon Wyvern_Character_BP_Fire_Corrupt_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Wyvern/Wyvern_Character_BP_Fire_Corrupt.Wyvern_Character_BP_Fire_Corrupt'" 500 0 0 35
Variant Fire Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Fire_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Wyvern_Character_BP_Fire_Gauntlet.Wyvern_Character_BP_Fire_Gauntlet'" 500 0 0 35
Variant Lightning Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Lightning_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/Wyvern_Character_BP_Lightning_Gauntlet.Wyvern_Character_BP_Lightning_Gauntlet'" 500 0 0 35
Variant Poison Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Poison_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Wyvern_Character_BP_Poison_Gauntlet.Wyvern_Character_BP_Poison_Gauntlet'" 500 0 0 35

1Adults cannot be tamed, but Wyvern Egg Fire (Scorched Earth).png Wild Eggs can be hatched.

Datos'
XP Por Muerte
240 XP
Probavilidad de Botín
100%
Tamaño de heces
80 - 90 °C / 176 - 194 °F
Tiempo Incubación
4h 59m 58s
Tiempo Bebé
9h 15m 33s
Tiempo Infantil
1.0000037977431d 13.000277777777h 2.0166666666465m 11s
Tiempo Adolescente
1.0000075954861d 22h 17.000000000017m 45.99999999998s
Tiempo Total Maduración
3.0000036168981d 20.000000000001h 35.000000000007m 32.99999999998s
Intervalo de cría
18h  - 2d
Habitat





Scorched Earth Topographic Map.jpg
Spawning Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Wyvern Valguero.svg





Ragnarok Ocean Topographic Map.jpg
Spawning Ice Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Ice Wyvern Valguero.svg





Extinction Topographic Map.jpg
Spawning Corrupted Wyvern Extinction.svg

Común             Rara
  No domesticable   Cueva

El Guiverno es una de las criaturas disponibles en ARK: Survival Evolved.

Descripción[editar | editar código]

Dosier[editar | editar código]

Esta sección describe lo que la superviviente Helena, autora de los dosiers de dinosaurios, ha escrito en sus notas de exploración por el mundo. Puede que haya algunas discrepancias entre este texto y las condiciones actuales de las criaturas.

NoteHelena.png
Salvaje

Like its relative from the Island, the Draconis vipera that inhabit the aptly named Dragon Trenches are creatures straight out of European legend.

Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs, like an avian. Otherwise, it is quite similar, with armored scales, leathery wings and the ability to spew projectiles from a pair of glands inside its mouth.

The nature of these projectiles is tied directly to the color of Draconis' scales. Some spit fire while others unleash poisonous acid or even bursts of bioelectricity.

Domesticado

I can imagine no flying mount more deadly than Draconis vipera. Its strength, toughness and ability rain death upon one's enemies makes it unmatched in combat. The few creatures that it cannot immediately overpower, it can outmaneuver.

The ridges on its back form a natural saddle, to the point where many riders prefer to ride Draconis bareback. Curious indeed. However, Draconis vipera is too resilient to domesticate once it has become an adult. It must be raised from an egg if you wish to garner its loyalty.

~ Helena

Podrás encontrar a estas criaturas en Scorched Earth in The World Scar, on Ragnarok in the Dragonmalte Trench and Wyvern Cave, and on Valguero in The Great Trench. Wyverns can be found in five variations: Poison Wyvern.png Poison, Fire Wyvern.png Fire, Lightning Wyvern.png Lightning, Ice Wyvern.png Ice (only on Ragnarok and Valguero), and Forest Wyvern.png Forest (only on Extinction).

Estos cuatro tipos de wyvern son muy poderosos y increíbles. Pero en el tipo fuego existe el "Rey de los wyvern" que se hace llamar el Wyvern Alpha. El wyvern alpha es superior a todos los tipos de dragon(Aunque sea tipo fuego) que al matarlo te otorga unos guantes mágicos pero sin poder usar su magia.

Como ven los Wyvern(Dragones) son bastante poderosos pero la manera de obtener sus ventajas es ir a sus nidos a robar huevos de dragon pero no será tan fácil ya que ellos lo defenderán a muerte.

Los wyvern se dividen también por genero(Masculino y Femenino). Las hembras son capaces de soltar leche entre sus mamás (Como las hembras humanas) y esa leche sirven para criar un wyvern(Ya que será lo único que podrá comer).

A weaker variant of Poison, Lightning and Fire can spawn after wave 2 in the Gauntlet Missions "Bog Beatdown", "TEKnological Terror" and "Magma Medley Melee" respectively.

Comportamiento[editar | editar código]

Estas criaturas son extremadamente agresivas, y las encontrarás volando alrededor de zonas montañosas o en las zanjas draconianas en busca de una batalla. La única excepción es el Bosque de los Guivernos, donde no te atacarán en ningún caso.

With no rivalry from the Rock Elemental and no natural predators, the Wyverns are considered to be the apex predators of Scorched Earth for their surprising speed and devastating elemental attacks.

Aspecto[editar | editar código]

From left to right: Poison, Lightning, and Fire Wyverns.

Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are five different types of wyverns, each with small but distinguisable variations in size, shape and color.

Poison Wyverns generally appear in some hue of green or green-grey, while some cases have them appear in black or purple shades and hues. They have frills on the sides of their face, much like a Dilophosaur. Their head is flatter and wider than the other Wyverns, seeming more Serpent-like. A ragged strip of webbed spines runs down their back. They also possess a snake-like tongue. Este tipo de wyvern es capaz de escupir una bola de ácido que al impactar crea una nube de toxina que produce un daño colosal.

Fire Wyverns usually appear in shades of reddish-brown, red, orange, orangish-brown, or even just brown. Their wing membrane can often sport a burnished gold color. Their head is probably the most stereotypically dragon-like of all the Wyverns. A row of sharp spines run down their back. A ridge of spikes protrudes like an eyebrow above their eyes. A frill of horns adorn their skull, and they have a cluster of small spikes by their jaw muscle. The tip of their snout hooks like a bird of prey, and they are the only Wyvern that has an Alpha, Forest, and Corrupted form. Este otro tipo de Wyvern es el que casi todos conocemos de las historias micológicas chinas. Lo que hace este wyvern es simplemente hechar fuego y quemar a sus enemigos.

Lightning Wyverns can appear in almost any shade of blue or purple. Their wing membrane is either a dark grey/black with paler lightning-shaped streaks or blinding white. They have a very narrow, triangular face and large eyes. Its eyes are set back and it has three pairs of small fins on the side of its face behind the eyes. It also has a central fin rising from the top of its head giving it a Aquatic look. A ragged ribbon of flesh runs down its back. Este tipo es uno de los más poderosos entre los wyvern. Este impresionante tipo tiene la capacidad de lanzar rayos ultrapotentes a sus enemigos(con la pequeña probabilidad de dormirlos).

Ice Wyverns can be light blue/white with the rare possibility of being green and/or black/grey. Their wing membrane is either the same color as the body/its highlights. They somewhat resemble Fire Wyverns but they have a more triangular, beak-like upper jaw and a slightly wider, spiked lower jaw. They are the most birdlike of the Wyverns, possessing a thin snout akin to a beak. They have a pronounced brow with a spike akin to eyebrows over each beady eye along with additional spikes on their heads akin to hair. Ice Wyverns' bodies are covered with spikes, which start on their shoulders, run down the spine, and end at the tail. Ice Wyvern eggs can only be found on Ragnarok and Valguero. Este tipo de Wyvern tiene la habilidad de lanzar hielo por su boca y ralentizar a sus enemigos e incluso matarlos, a pesar de esto, el Wyvern de hielo es muy débil en comparación a los otros Wyvern

Forest Wyverns appears only in one color: bright red. Much of their appearance evolves from the Fire Wyvern, but are uncharacteristic in that they are both smaller and sport yellow, striking veins which protrude from their yellowish gradient wing membranes.

Esquema de colores y regiones[editar | editar código]




Fire Wyvern Patrones de color por región

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

Esta seccíon muestra los colores naturales del Fire Wyvern así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Fire Wyvern albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Fire Wyvern genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Fire Wyvern "body" magenta.

No image available.svg
Region 0:
Body
X mark.svg

La región 1 no se usa
en esta criatura.

No image available.svg
Región 2:
Belly and Foot Scales
X mark.svg

La región 3 no se usa
con esta criatura.

No image available.svg
Región 4:
Fins and Wings
No image available.svg
Región 5:
Belly Detail




Lightning Wyvern Patrones de color por región

Esta seccíon muestra los colores naturales del Lightning Wyvern así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Lightning Wyvern albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Lightning Wyvern genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Lightning Wyvern "body" magenta.

No image available.svg
Region 0:
Body
No image available.svg
Región 1:
Fins and Frills
No image available.svg
Región 2:
Wings
X mark.svg

La región 3 no se usa
con esta criatura.

No image available.svg
Región 4:
Back
No image available.svg
Región 5:
Belly




Poison Wyvern Patrones de color por región

Esta seccíon muestra los colores naturales del Poison Wyvern así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Poison Wyvern albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Poison Wyvern genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Poison Wyvern "body" magenta.

No image available.svg
Region 0:
Body
No image available.svg
Región 1:
Fins and Wings
No image available.svg
Región 2:
Belly
No image available.svg
Región 3:
Wing Detail and Fins
No image available.svg
Región 4:
Back
No image available.svg
Región 5:
Body Detail




Ice Wyvern Patrones de color por región

Esta seccíon muestra los colores naturales del Ice Wyvern así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Ice Wyvern albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Ice Wyvern genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Ice Wyvern "main body" magenta.

No image available.svg
Region 0:
Main Body
No image available.svg
Región 1:
Fins
No image available.svg
Región 2:
Wings
X mark.svg

La región 3 no se usa
con esta criatura.

No image available.svg
Región 4:
Belly Scales
No image available.svg
Región 5:
Top and Fin Scales




Corrupted Wyvern Patrones de color por región

Esta seccíon muestra los colores naturales del Corrupted Wyvern así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Corrupted Wyvern albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Corrupted Wyvern genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Corrupted Wyvern "body" magenta.

No image available.svg
Region 0:
Body
X mark.svg

La región 1 no se usa
en esta criatura.

No image available.svg
Región 2:
Belly and Foot Scales
X mark.svg

La región 3 no se usa
con esta criatura.

No image available.svg
Región 4:
Fins and Wings
No image available.svg
Región 5:
Belly Detail

Objetos obtenidos al cazarlo[editar | editar código]

Premios especiales garantizados
1 Milk will vanish from its inventory if not picked up in time before it wakes up, either from inventory or killing it.

Base Stats and Growth[editar | editar código]

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto Bonif. por domesticación
Salvaje Domesticado1 Add Mult
Health.png Salud 1725 +258.75 +4.05% -1050
Stamina.png Energía 275 +13.75 +5%
Oxygen.png Oxígeno 150 +15 +10%
Food.png Comida 2000 +200 +10%
Weight.png Peso 400 +8 +4%
Melee Damage.png Daño cuerpo a cuerpo 802 +4 +1.7% -25% 17.6%
Movement Speed.png Velocidad de Movimiento 100% N/A3 +0%
Torpidity.png Inconsciencia 725 +43.5 N/A4 0.5

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada(Es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo Energía usada
Salvaje Domesticado
Caminando 690 796.95 796.95 6
Nadando 1100 N/A N/A N/A
Volando 3000 2310.0012 2310.0012 0.275


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Health.png Salud 1725 +258.75
Stamina.png Energía 275 +13.75
Oxygen.png Oxígeno 150 +15
Food.png Comida 2000 +200
Weight.png Peso 400 +8
Melee Damage.png Daño cuerpo a cuerpo 802 +4
Movement Speed.png Velocidad de Movimiento 100% N/A3
Torpidity.png Inconsciencia 725 +43.5

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada(Es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Caminando 690 796.95
Nadando 1100 N/A
Volando 3000 2310.0012


Stamina Cost Attack Range Description
Base Minimum Activation

Aumento de estadísticas al subir nivel en estado salvaje

Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.

Fire Wyvern

Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.


Combat[editar | editar código]

General[editar | editar código]

The Wyvern, for all intents and purposes, is the quintessential flying dragon. Wyverns have massive wings with the same design mechanisms as bats but the grace and strength of the Condor. However, they also have a very long tail with a nob or fin depending on the Wyvern type; on all the tail acts as ballast and makes them highly maneuverable. The Wyvern in the wild is highly territorial and fierce in defending its perceived territory and its nest. It also has a notably powerful bite; combat with a Wyvern is, quite possibly, the most dangerous challenge you can face short of a boss-level creature. Fighting one is definitely not for the faint of heart and flying a Wyvern is a thrill beyond comparison.

Strategy[editar | editar código]

Wyverns are extremely difficult to fight due to their mobility and devastating attacks.

Nape of Neck Strategy: You will need a flying mount with decent health and pumped stamina, and melee damage. Focus on the nape of the Wyvern's neck and attack there. When it tries to turn, you turn as well, so it cannot turn around enough to attack you. This is rather difficult due to Wyverns' very small turning radius, but when executed correctly, it's very effective. A variation of this strategy is to attack its feet from below.

Chain Bola: Get a Paraceratherium.png Paraceratherium with a Platform Saddle and build a Ballista on top, bait a Wyvern with any flying mount to the Paraceratherium.png Paraceratherium and chain it down with the chain bola. Then you can attack it with any Dino so it is easy to kill.

Grappling Hook: Using a grappling hook to latch onto a Wyvern can make a difficult fight much simpler. Once attached, one can either melee the Wyvern with a sword or club/boomerang depending on whether your aim is to kill or knock out or shoot at it with any firearm. A word of warning, though, depending on where you attach, the Wyvern may still be able to attack you with its melee. Also note that other Wyverns can attack you with relative ease, so never adopt this tactic when fighting groups.

Wyverns can also be baited over turrets set to attack wild dinos. This is quite effective as Wyverns are susceptible to same ranged damage modifiers as all other flying dinos.

Wyverns are often be outmatched by their tame counterparts, so fighting fire with fire is never a bad idea, even though two Wyverns of the same type can't damage each other with their special 'breath' attacks.*

*While a Poison Wyvern cannot kill another Poison Wyvern with its poison projectile, it CAN still kill another Poison Wyvern's rider.

Armamento[editar | editar código]

El misil autoguiado puede fijar tanto a Guivernos normales como a sus versiones alfa, por lo que será muy útil como arma. Usar un Paraceraterio y equiparte con boleadora de cadenas y una ballesta también te servirá para derribarlo y traerlo a tierra, donde podrás usar tus armas normales. Una estrategia muy común es atraparlo con la boleadora de cadenas y usar un Lanzamisiles RPG normal para que caiga.

Dangers[editar | editar código]

All Wyverns have a different breath attack as follows:

Fire Wyverns use a long-range fire breath which does the most overall damage per attack due to it leaving a DoT effect on whatever the attack hits. This fire has a rather large spread, making it harder to avoid.

Lightning Wyverns have a lightning breath that travels instantly, does an incredible amount of DPS, and hits at a decent range and makes melee attacks nearly impossible as the entire body is affected by this attack (tested by dismounting during the breath attack), making them quite dangerous to fight however in exchange for power it has the smallest spread of the 4 wyverns. Dismounting your lightning wyvern while it is still shooting out its lightning breath can easily kill you.

Poison Wyverns shoot a projectile that leaves a toxic gas cloud which ignores armor (tested on Flak Armor), while extremely dangerous it does not move unlike the other 4 Wyverns but instead could be used as a area control attack limiting safe zones. If the poison projectile explodes too close to the rider, the splash damage can easily kill the rider if the wyvern has most of its points into melee.

Ice Wyverns uses a short-range ice breath attack which deals some damage and also slows whatever it hits. The slowed status effect will last a few seconds - this gives the Ice Wyvern enough time to use the attack again, though Pteranodons might escape by barrel-rolling away. Like that of the Fire Wyvern, the Ice Wyvern's breath has a large spread making it difficult to avoid.

Weakness[editar | editar código]

Using a Ballista Turret.png Ballista Turret, a Wyvern can be immobilized by hitting it with a Chain Bola.png Chain Bola. Wyverns are also susceptible to the x2.2 Auto Turret damage to dinos modifier, so placing turrets is an effective way to kill groups of Wyverns. When using tamed creatures in combat, one can use the Wyvern's large turn radius as an advantage to avoid its attacks while targeting its wings and lower body. A Wyvern can also be easily killed by a Rock Elemental.png Rock Elemental, as they're immune to breath attacks and take reduced damage from physical attacks.

Taming/Raising[editar | editar código]

NOTE - Knockout data is given only for milk gathering reasons.

Adult Fire, Lightning, Poison and Ice Wyverns cannot be tamed. To acquire a tame Wyvern, the player must steal and hatch a Wyvern Egg. Unlike most eggs, Wyvern eggs require a lot of heat to incubate properly. Placing down any heat-emitting object such as Standing Torch.png Standing Torch or Campfire.png Campfire will work, or you could use 12-14 Air Conditioner.png Air Conditioner.

There are four Wyvern Egg variants, Wyvern Egg Fire (Scorched Earth).png Fire Egg, Wyvern Egg Lightning (Scorched Earth).png Lightning Egg, Wyvern Egg Poison (Scorched Earth).png Poison Egg, and Wyvern Egg Ice (Ragnarok).png Ice Egg.

A Wyvern Egg has a five hour incubation period. An additional 93 hours are needed for the baby to become fully grown.

Baby wyverns cannot be fed Raw Meat.png Raw Meat like most other carnivores. Though their food drops slowly, they will only consume Wyvern Milk (Scorched Earth).png Wyvern Milk and may ask for it when imprinting. Wyvern Milk gives 1200 food to the baby Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Wyvern Milk will sustain a baby Wyvern for about 3 hours and 20 minutes.

Wyvern Milk is obtained by knocking out a female Wyvern - you can take the milk from the Wyvern's inventory. Each female Wyvern will have exactly 5 milk in its inventory, and 50 Wyvern Milk can also be obtained by killing an Alpha Wyvern, regardless of its gender.

It's possible to build cages in which to trap female Wyverns to make milking them easier. Be aware that re-knocking out a trapped female Wyvern does not give any more milk immediately. Female Wyverns regenerate five Wyvern Milk every hour.

An important detail about newly hatched Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 1200 (the amount of food one Wyvern Milk (Scorched Earth).png Wyvern Milk delivers). This means that lower level baby Wyverns will never eat milk on their own, and will have to be force fed Wyvern Milk (Scorched Earth).png Wyvern Milk until they can actually hold more than 1200 food. It is advisable to get the highest possible level for an egg which is 190 on official servers. Wyvern eggs are NOT spawned randomly: the Wyverns will actually place the eggs as the egg level always corresponds to one of the Wyverns nearby. However, it is still uncertain if the eggs spawn together with the Wyvern or if it is the Wyvern that places the egg sometime later.

Strategy without Wyvern Milk[editar | editar código]

It's actually possible to raise a baby Wyvern without providing Wyvern Milk unless you want to imprint a baby wyvern. Let the Food value drop to zero. At this time, the value for Health will fall and the Torpor will raise. To lower the Torpor, force-feed Stimulant.png Stimulant or Stimberry.png Stimberries. Place a Daeodon.png Daeodon nearby and set it to Passive Healing. This keeps the Health of the baby Wyvern up (or restores it) at the cost of providing the Daeodon with food, as healing makes it very hungry. As an alternative to feeding the Daeodon tons of Raw Meat.png Raw Meat or Prime Meat that will spoil over time, you can produce a lot of cheap Kibble, such as Basic Kibble.png Basic Kibble made of Dodo eggs, which will provide 90 food and only spoils after 3 days. Regular Kibble.png Kibble (Iguanodon Egg) provides 120. This strategy is more effective when used with high-level Wyverns and Daeodons because they have higher starting values for Food and Health, thus more reserves before they run out.

Another strategy is to use a Snow Owl’s healing ability. This won’t require gathering meat for a Daeodon.

Extinction[editar | editar código]

The Forest Wyvern.png Forest Wyvern spawns during the Forest Titan.png Forest Titan fight. Occasionally they land, which allows survivors to ride on them as if it is their own Wyvern with near unlimited stamina. However, these will constantly take damage even when they are not attacking it and too far from where it was spawned from and will either eventually die, or despawn.

Also, unlike the regular Fire Wyvern.png Fire Wyvern, the Forest Wyvern.png Forest Wyvern have a limited flame breath, as located in the middle of the Hotbar UI. Once used completely, that Wyvern cannot breathe fire again and will automatically attempt to land or make a landing animation, forcing the survivor to dismount and the Forest Wyvern disappears on its own.

Utility[editar | editar código]

Roles[editar | editar código]

Wood/Thatch/Cactus Sap Collector: They can collect wood, thatch, and cactus sap when landed by pressing C. They will collect thatch and cactus sap much more efficiently than wood.

War Mount: They are fast, with low stamina-drain comparable to that of an Argentavis.png Argentavis. They are moderately maneuverable, but their breath weapons are devastating. They can also use all their attacks on the ground, as well as being able to sprint while landed. Pressing C while landed performs a knockback that can provide an escape from enemies. For a strong Wyvern with powerful bites and ranged go for Stamina, Melee Damage, Health.

Travel: Wyverns are faster than other Scorched Earth flyers and can go farther on their stamina. Beware their large turn radius, however, as they can be difficult to steer until you've had some practice. Also note that a Wyvern on follow and flying does not come low enough to mount, and does not land even when whistled not to follow, so it can be difficult to get one back under control.

Hunting Tool: With a bite as strong as a Plesiosaur, powerful special attacks, high meat gathering efficiency and the ability to fly at speeds unmatched by any other flying creature, Wyverns are among the best ways to quickly gather large amounts of Raw Meat.png Raw Meat, Raw Prime Meat.png Raw Prime Meat and a wide variety of Tributes; Wyverns are also the only flying creatures treated as large carnivores, meaning that most of the small and medium-sized aggressive wildlife is prone to ignore them and their riders unless provoked, greatly reducing the nuisance while travelling.

Giga counter: While fighting a giga with one wyvern is dangerous, you can bring friends and lots of wyverns (lightning is recommended but poison can work just not fire and ice) to enrage the giga with the breath attacks.

Titan Hunter- Because of their speed and damage, a wyvern can quickly dodge a titan's attacks. Lightning and Poison Wyverns are best used against the Desert titan since it uses only flocks for damage and its lightning is only used against surfaces. The wyvern can make bombing runs across the titan in any direction.

Damage: Wyverns deal large amounts of damage with their bite and breath attacks; they're some of the most powerful flying creatures in the game. While they may not match a Rex.png Rex for sheer damage output, a Wyvern can be flown across the map and is extremely manuverable.

Transport: Wyverns can carry a decent amount of weight and are quite quick. Using a Wyvern, one might safely and quickly transport people or materials across an Ark.

Guardian:

Combatant:

Defender:

Aerial Attack:

Collectibles[editar | editar código]

Three elemental claws are harvest-able from the Wyvern: the Fire Talon (Scorched Earth).png Fire Talon, Lightning Talon (Scorched Earth).png Lightning Talon, and the Poison Talon (Scorched Earth).png Poison Talon, from their respective counterparts. Several of each talon plus the three Artifacts of Scorched Earth are used at an obelisk or beacon to summon the Manticore. You'll need 2 for Easy (Gamma), 10 for Medium (Beta), and 20 for Hard (Alpha).

Recurso Eficiencia
Cactus Sap (Scorched Earth).png Cactus Sap Scorched Earth Icon.png ★★★★★
Thatch.png Thatch ★★★★☆
Wood.png Wood ★☆☆☆☆

Flight[editar | editar código]

Flying a Wyvern uses similar controls to movement on ground level with a few exceptions. Quirks :

  1. Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving Wyvern lose a small bit of stamina just to stay aloft.
  2. Feeding Stimberry.png Stimberry or Stimulant.png Stimulant to a Wyvern in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient. However, if you have a good berry collecting dino you can collect Stimberries in bulk then feed it a lot at a time. You can also use a Custom Consumable recipe made with a high crafting effectiveness to make a Stimberry cake that will prove much more effective.
  3. Landing is accomplished by pressing the jump-key (Space, A, PS4: Cross), causing the mount to move to the ground and land, where your Wyvern folds its wings. Now you can unmount by pressing use (E, Y, PS4: Triangle) as with any other mount or walk on the ground. To start off again, press the jump-key (Space, A, PS4: Cross).
  4. Since v256.0, Wyvern's stamina does not recharge in flight while in midair, even when dismounted.

Note: Tamed and unridden Wyverns do not lose stamina while sprinting to keep up with a player running or riding another creature. You can use this quirk to carry large amounts of weight quickly with a Wyvern set to follow. See the above warning about difficulties getting a following Wyvern to land.

Carrying[editar | editar código]

A Wyvern is capable of carrying smaller creatures. This is done by using the crouch button (unknown control-command, see Template:Controls for possible values) while flying or hovering over the creature. The Wyvern will swing its legs forward. If the grab was successful, you will be able to see the creature being pulled behind the Wyvern. The creature being carried usually cannot attack the Wyvern while it is being carried, but can land a hit when it is picked up or dropped.

The Wyvern cannot use its grab or any of its other attacks while it is using a breath attack.

Currently, on official, and most unofficial, PVE servers, wild animals may not be picked up to prevent griefing.

Carry-able Creatures[editar | editar código]

The Wyvern is capable of carrying the following creatures:

Note: While not stated in the table, the Ferox.png Ferox and the Bloodstalker.png Bloodstalker can also be carried by the Wyvern.

Also, as of patch 303.1, the Gallimimus.png Gallimimus, Kaprosuchus.png Kaprosuchus, and Procoptodon.png Procoptodon can no longer be picked by the Wyvern.

Spotlight[editar | editar código]

Notes[editar | editar código]

For information pertaining specifically to the real-world Guiverno, see the relevant Wikipedia article

  • Wyverns are often mistaken to be the exact same as Dragons however, while they are in fact related, in mythology Wyverns are notable for only having 2 legs and wings as opposed to Dragons who have 4 legs and wings and Drakes who don't have any wings at all and 4 legs.
    • This is even acknowledged and stated in the Wyvern Dossier by Helena which says "Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs".
  • The name "Draconis vipera" translates to Dragon's Viper.
    • This seems especially fitting for the Poison Wyvern who has a Serpent like appearance.
    • This might also suggested that Lightning, Fire and Ice Wyverns are subspecies of Poison Wyvern.
  • Draconis vipera is the Latin name of the Wyvern; Draconis obscurum is the Latin name of the Rock Drake.png Rock Drake; Draconis auragelus is the Latin name of the Managarmr.png Managarmr. These creatures are all noted by Helena to be related.
    • It could also be a reference to the fact that all 3 in mythology are actually types of dragons.
    • Helena also states in the Wyvern Dossier that they are all related to the Dragon on the Island as she calls the Dragon its "larger cousin".
    • Wyverns are sometimes referred to as Waverunners.
  • Ridden Wyvern are a lot faster then unridden ones.
  • As of the Aberration release, Wyverns have the most amount of other variants including event-exclusive. Without event variants, they are beaten by Reaper.png Reaper for having the most amount of other variants. As of the release of Extinction the Wyvern has more variants than the Reaper even without considering event creatures.
    • With Crystal Isles release and introduction of Crystal Wyvern.png Crystal Wyvern, they surpass Reaper and every other creatures for the most amount of other variant.
  • Corrupted Wyvern.png Corrupted Wyverns in Extinction spit out purple flames (due to the element corruption), but much like the Fire Wyvern.png Fire Wyvern, it still inflicts the same Enflamed debuff effect.
  • Wyverns can be used against the Manticore.png Manticore or the Crystal Wyvern Queen.png Crystal Wyvern Queen, though cannot be used against other Overseer.png Bosses.
  • The Wyvern follows at such a long distance that you often need to set their attack range on highest or they will fly over you and just watch you die.
  • Compared to Rock Drake.png Rock Drake in size, Baby Wyverns are smaller, but as adults, they are larger.
    • Both Wyverns and Rock Drake.png Rock Drake have a maximum level and egg level of 190 (Difficulty 5)
  • While Ally Looking is toggled on for a Baby/Juvenile Lightning Wyvern, they'll look at the ground as if they are above the player, a bug that has been persisting since the release of Scorched Earth.
  • The Fire Wyvern.png Fire Wyvern in the trailer for Scorched Earth can be seen climbing upside-down like the Rock Drake.png Rock Drake before attacking the survivor, however in the game they can not do so.
  • Wyverns can be effectively used to kill Titanosaur.png Titanosaurs.
  • The color schemes of the three original Wyverns: Fire, Poison, and Lightning, seem to coincide with the 3 colors of the ARK logo.
  • There used to be a bug with the colors of the Ice Wyvern that would turn its colors to the default bluish green colors when you logged off your server. A temporary solution was to upload it to an obelisk or tek tansmitter, then upload it back in your server and its normal colors would return, but you would have to do this every time you logged back on to your server.
  • Each Wyvern has their own unique usefulness in combat due to their varied breath attacks, which all deal varied amounts of instant damage with other lingering effects. Note that every unique Wyvern is immune to its own breath attack (fire from Fire Wyerns can't hurt other Fire Wyvern for example):
    • Fire Wyvern.png Fire Wyvern breath does damage to a target as well as causing them to burn. Targets who are hit receive the Enflamed.png Enflamed, which continues to burn the target after the initial hit. Its breath has one of the largest AOE of the Wyverns and its effective even through walls.
    • Lightning Wyvern.png Lightning Wyvern breath deals heavy raw damage and applies torpor, both of which get applied to a target very quickly if the beam stays connected. However, this means it has a smaller spread but a farthest reach than the Ice and Fire Wyverns making it more concentrated and requiring a more precise aim to maximize the damage the lightning breath attack deals. Its breath deals the most DPS of any Wyvern.
    • Poison Wyvern.png Poison Wyvern breath fires a single projectile poison ball every time. When it hits, it does damage and creates a toxin cloud that deals damage over time to anything standing in it and it's capable of damaging both mounts and riders simultaneously and will ignore armor. While it can't be controlled as easily like the other Wyverns, it is the most useful at zone controlling due to the toxin clouds limiting enemy safe zones. Its breath has the furthest reach of any Wyvern. - Note: If you are pregnant by a reaper queen, getting hit with the Poison Wyvern's breath will abort the pregnancy. (this wasn't tested while wearing full hazard)
    • Finally, Ice Wyvern.png Ice Wyvern breath slows the target, making them far more vulnerable to its bite attacks and has a large spread similarly to the Fire Wyvern; essentially, the breath of the Ice Wyvern is superficially the same except it slows targets instead of burning them. This makes the breath extremely effective as due to the slow effect of the initial breath attack will make it easier to hit the target again with the breath attack near enough crippling enemy movement. Its breath damage wise is the weakest breath of all Wyverns, but makes up for it by slowing targets.
    • Other than their breath attacks and appearance they are identical in every way stat and ability wise.
  • Any of the Wyvern's elemental breath attacks can harm allies; it will also harm tribe-mates and tamed dinos in PVE.
  • It is possible to be killed by your Wyvern's breath weapon if you dismount while it's active. They will pick up all your items in your inventory if you die while riding them.
  • Wyverns are one of the few creatures who do not need a saddle to ride.
  • Wild Wyverns, once unconscious, cannot be force-fed narcotics. You can keep one unconscious a little while using more Tranq Arrows or darts, but eventually this will kill the Wyvern.
  • Low-level Wyverns hatched from eggs can have stats under 100%. One level 12 fire Wyvern was hatched with health under 1000 and melee damage under 100%. This is due to negative additive multipliers similar to what Giganotosaurus.png Giganotosaurus have. A level 1 Wyvern always will have 1725-1050=675 health, and (100-25)×1.176=88.2% damage. However, imprinting still works in the player's favor. That is, it first multiplies base stats, and only afterwards, adds taming multipliers. Thus, a level 1 Wyvern with 100% imprinting quality will have 1725×1.2(100% imprinting quality bonus)-1050=1020 health, which is effectively 51% higher compared to a 0% imprinting stat. Its damage with 100% imprinting will be ((100×1.2)-25)×1.176=111.76%.
  • Due to their difficulty with maneuvering, Wyverns do a poor job of guarding player-tamed creatures on the ground. This is worsened by their tendency to take flight; they immediately fly far away and have a hard time coming back. Not only does this give them a tendency to vanish when their support is most needed.
  • An easy way have a wyvern land is to use the "all move to" whistle, the wyvern will take a short flight and eventually land where you whistled it to. Sometimes it does not land, but it still gets close enough to the ground to be mounted.
  • The Lightning, Poison, and Fire Wyverns have massive wings that can occasionally pick up the player, who will stay on that wing until it gets close enough to the ground to slide them off. This is a great way to transport a wyvern and many players at once, or knock out a wild wyvern while on it's back, as it cannot attack you.
  • The Fire Wyvern is the third creature that can breathe fire (the first being the Dragon.png Dragon and second Dodorex.png DodoRex), the Poison Wyvern is the third that can spit venom (the first being the Dilophosaur.png Dilophosaur, the second being the Arthropluera.png Arthropluera, and the fourth being Basilisk.png Basilisk), the Lightning Wyvern is the first that can breathe lightning (the second being Electrophorus.png Electrophorus), and the Ice Wyvern is the first creature that can shoot ice (the second being the Managarmr.png Managarmr and the third being the Ice Titan.png Ice Titan).

Lore[editar | editar código]

Plantilla:Spoilerwarning

  • Interestingly enough, in one of his explorer notes, Dahkeya reports that the Wyverns just seemed to appear out of nowhere.
    • From his account and what Helena had discovered about the ARKs on Extinction, one can come to the conclusion that the Wyverns are not a natural species and were originally not even meant to be on the ARKs. As Helena stated, the Overseers of the ARK try to "punish" or "reset" the survivors - considered 'subjects' by Overseers - if they did not do as expected, which is most likely: defeat the Guardian(s) (and challenge the Overseer if necessary), thereby progressing to the next ARK. If this is not done (or if the survivors act out of line like they did on Aberration), the Overseers seem to enact a sort of reset or punishment protocol to wipe out the existing survivors.
    • From what can be gathered, Mantis are likely to have been this original protocol to wipe the city of Nosti and its inhabitants due to how much of a problem their idle behaviour was, but when Dahkeya killed all the Mantis by detonating a bomb in their sulfur-filled den, the Overseer likely enforced a stronger protocol or judgement. It was shortly after the Mantis were killed that the very first Wyvern was sighted - a Fire Wyvern. Soon after, the Lightning and Poison varieties also appeared and started leading coordinated attacks on Nosti's citizens. When the Overseer then used its control of the ARK to quite literally swallow the entire city whole in the sand, Wyverns were sent after the only two survivors - Dahkeya and Raia - hounding them consistently and never letting up until Dahkeya sacrificed himself for a distraction so Raia could flee.
    • Strangely, despite being made to kill or punish humans, the Overseer also made them an ideal mount. Perhaps it viewed any survivors who could tame these creatures designed to kill them as 'worthy subjects', but one can only guess.
      • In the Extinction DLC, the reason the ARK either punishes or resets survivors is to preserve its resources when the ARK comes down from orbit. But when Element was at a toxicity level that the ARK can't handle, the ARK remains in orbit and destroys settlements to further preserve its resources for an extended amount of time. The wyverns, and the other fantasy creatures such as the Rock Elementals and Reapers, act as a heavy duty deterrent to prevent any survivor or groups of survivors from consuming too much of the ARK's resources.
      • Strangely, Raia was the first survivor on Scorched Earth to tame and raise wyverns. Based on Helena's and her explorer notes, she raised and tamed 3 wyverns, one of each elemental breath attack (lightning, fire, and poison).
      • Raia notes of it with her own experience when after the destruction of the mantis nest, and when she and the village of Nosti were celebrating so much due to the surplus oil and other materials that the obelisks began to act strange as they were shining abnormally.
  • The wyvern's elemental breath don't do any damage to a Rock Elemental even though Helena's Scorched Earth note #8 describes Raia's lightning wyvern easily tearing through a golem.
  • Using the wyvern's elemental attack along with making a strafe run has devastating effects, but it is difficult to use.
    • In Helena Scorched Earth Explorer Note #16, Helena described how Wali al Aswad (Raia) and her wyverns made a single strafe run that decimated an entire swarm of mantis.

Registro de cambios[editar | editar código]

Versión Cambios
246.0 Scorched Earth Expansion Release The Fire Wyvern.png Fire Wyvern, Lightning Wyvern.png Lightning Wyvern, Poison Wyvern.png Poison Wyvern, and the Alpha Fire Wyvern.png Alpha Fire Wyvern are added to the game
246.1 The Poison Wyvern.png Poison Wyvern tertiary C attack now preforms wing flap and not a snarl
246.3 Wyvern Milk (Scorched Earth).png Wyvern Milk can no longer be placed in Refrigerator.png Refrigerators
246.6 The lightning beam attack from the Lightning Wyvern.png Lightning Wyvern no longer damages structures
247.9991 The Lightning Wyvern beam attack now properly hits and damages smaller creatures, such as the Raptor.png Raptor that it was previously missing
249.0 Added the Dodo Wyvern.png Dodo Wyvern, DodoWyvern Mask Skin (Scorched Earth).png DodoWyvern Mask Skin, Zombie Wyvern.png Zombie Wyvern, Bone Fire Wyvern.png Bone Fire Wyvern, and the Wyvern Bone Costume.png Wyvern Bone Costume for the ARK: Fear Evolved 2 event
249.1 Se han realizado varios cambios a los Guivernos Zombis
250.0 Added Alpha Wyvern Trophy (Scorched Earth).png Alpha Wyvern Trophy
250.2 Fixed Wyverns and other creatures from having infinite Stamina.png Stamina with special attacks when carrying a creature
253.4 Titanoboa.png Titanoboa can now be carried by flyers again
253.8 Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried
253.95 Can no longer carry characters with C4 Charge.png C4 Charge attached to them
253.98
  • Flyers carrying C4 Charge can now fly, but at a significantly reduced Movement Speed.png Movement Speed
  • Fixed a bug where flyer-carried C4's would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with C4 Charge.png C4 Charge now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain Stamina.png Stamina mid-air, and must eventually land. This can be changed in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to Movement Speed.png Movement Speed, nor gain Movement Speed from imprinting
  • Mounted flyer Movement Speed.png Speed reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the Lymantria.png Lymantria
  • Stamina in flyers now regenerate much slower, around 10 seconds across the board
  • Passenger carry Weight.png Weight now increased to 100% from the previous 30%
  • Increased Stamina.png Stamina used from Wyvern breath and special attacks
  • Various other modifications to various stats
258.0 Wyverns now support an AI turret mode with their breath attacks
258.8 Ragnarok Expansion Release Added the Ice Wyvern.png Ice Wyvern
259.0
  • Se ha mejorado la IA de aterrizaje de los Guivernos
  • Fixed an issue where flyers out of stamina would not auto-land and become stuck mid-air
261.0 Fixed improper baby Wyvern Food.png Food values
262.0
263.0 Increased the ride distance for flyers to help players in the water to remount
267.0 Remodeled the Ice Wyvern.png Ice Wyvern and made them uploadable
267.2 Ice Wyvern is now properly transferable Cross-Ark
278.0 Fixed a bug which caused Wyvern Egg Fire (Scorched Earth).png Wyvern Eggs to sink below their nests over time
279.275
  • Fixed a bug where the Poison Wyvern.png Poison Wyvern could loot bodies with its breath attack if it directly hit and killed
  • Fixed a bug which would cause flyers to flee when players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
285.104 Extinction Expansion Release Added the Corrupted Wyvern.png Corrupted Wyvern and the Forest Wyvern.png Forest Wyvern
287.110 Forest Wyvern.png Forest Wyverns now can be damaged from the Forest Titan.png Forest Titan
288.113
  • Fix for invisible Wyvern Egg Fire (Scorched Earth).png Wyvern Eggs
  • Improved flyer following when in water
  • Added Whistle Flyer Land command
293.100 Fixed creature icon being blank for the Ice Wyvern.png Ice Wyvern
303.1 Modified the drag weights of Kaprosuchus.png Kaprosuchus, Gallimimus.png Gallimimus, Procoptodon.png Procoptodon, and Megalosaurus.png Megalosaurus so they can no longer be carried by Wyverns
310.41 Switched the Valguero Ice Wyvern.png Ice Wyvern class to the Ragnarok Ice Wyvern.png Ice Wyvern class in order to fix transfer issues
310.47 Retroactive fix for Valguero Ice Wyvern.png Ice Wyverns which were stuck as "Raptors" in Cryopod.png Cryopods
312.65
  • The Tek Helmet.png Tek Helmet now provides protection from Poison Wyvern.png Poison Wyvern spit attacks
  • Flying creatures will now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause it to take off

Note: For the changelog exclusive to crystal wyverns, go to Crystal Wyvern.png Crystal Wyvern

Gallery[editar | editar código]

Referencias[editar | editar código]