- 1 Información básica
- 2 Combat
- 3 Utility
- 4 Spotlights
- 5 Notes/Trivia
- 6 Changelog
- 7 Gallery
- 8 References
Información básica[editar | editar código]
Dossier[editar | editar código]
Esta sección describe lo que la superviviente Helena, autora de los dosiers de dinosaurios, ha escrito en sus notas de exploración por el mundo. Puede que haya algunas discrepancias entre este texto y las condiciones actuales de las criaturas.
Found only in the deepest depths of the waters around the Island, Eurypterids are dangerous and adaptable arthropods. As likely to hunt as they are to scavenge, a Eurypterid rarely has difficulty finding food to keep itself nourished, even at the bottom of the ocean.
An Eurypterid's threat comes not directly from its raw strength. Instead, it combines a hard defensive exoskeleton with debilitating poison to powerful effect. The sting of a Eurypterid increases torpor while reducing stamina, quickly rendering its opponent unable to defend itself.
While Eurypterids are not intelligent enough to be tamed, this doesn't mean they are without utility to tribes. They are a wonderful source of chitin, and their digestive tract often contains Silica pearls. They sometimes even have ingested incredibly rare Black Pearls, used by survivors for advanced manufacturing, making them among the most valuable creatures on the island.
Behavior[editar | editar código]
The Eurypterid moves silently along the floor of the ocean, slowly undulating its body to move through the waterways. Since they spawn in clusters of two to four, there will often be many in a single area, often around coral and seaweed in the depths. When a player approaches the area to hunt for Silica Pearl clams or for the Eurypterids themselves, the Eurypterids will swim towards the invader and attack. They can envenomate the survivor, knocking them out before dispatching the paralyzed body.
Appearance[editar | editar código]
Superficially resembles a Pulmonoscorpius with adaptations to fit an aquatic lifestyle. The entire animal is armored with a Chitinous exoskeleton. The body is made up of the front "head", or the prosoma, and the segmented body and tail, or the mesosoma and metasoma respectively which together make up the opisthosoma. Its rearmost 4th pair of legs are flattened into flippers and its tail moves in an up and down motion, being propelled by a tail fluke. The end of the tail bears a scorpion-like venomous stinger. The 3rd pair of legs are long and skinny, followed by the thick, highly segmented 2nd pair of legs. The 1st pair of forelimbs are large and strong, armed with formidable spines which can close as a vice to trap and shred prey. 2 arm-like chelicerae rest at the front of the animal, which manipulate food to the mouth. 2 small, beady compound eyes are also present on the head. Range of coloration is currently unknown.
Color Scheme and Regions[editar | editar código]
Patrones de color por región
Esta seccíon muestra los colores naturales del Euriptérido así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Euriptérido albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Euriptérido genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.
Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandos Console Command
"cheat SetTargetDinoColor <ColorRegion> <ColorID>".
"cheat SetTargetDinoColor 0 6" hará que el color de la región seleccionada del Euriptérido "cephalothorax and tail flippers" magenta.
Cephalothorax and Tail Flippers
Claws, Paddles and Legs
Chelicerae and Appendage Shading
La región 4 no se usa
Objetos obtenidos tras abatirlo[editar | editar código]
Base Stats and Growth[editar | editar código]
|Atributos||Cantidad a nivel 1||Aumento por cada punto|
|Daño cuerpo a cuerpo||72||+0.35|
|Velocidad de Movimiento||100%||N/A3|
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada(Es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Euriptérido no puede ser ahogada.
|Tipo de movimiento||Velocidad base||Corriendo|
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Combat[editar | editar código]
This section describes how to fight against the Eurypterid.
General[editar | editar código]
Eurypterids will spawn quite rarely along the ocean floor in small clusters of 2-4. They are rather small, but they can still pack a punch, as their attacks are fairly strong and rapidly raise Torpidity!
Strategy[editar | editar código]
The first step is locating a Eurypterid. They remain relatively hidden in the coral and seaweed underwater, so they are quite hard to find. Once found, construct a plan on how to attack without subjecting any players to the deadly poison they employ in their attacks, which can drain stamina and induce high amounts of torpor. Sea mounts can be used to stay safe during killing, but large creatures cause a heavy knockback on the Eurypterids, so the area of effect loses efficiency and damage stops are enforced. The Ichthyosaurus surprisingly can be used to farm the Eurypterids, because it is immune to Torpor and has no knockback, which effectively increases the damage against the Eurypterids since they will never try to flee and stay in range. Keep in mind that the Eurypterids will still deal normal damage to the Ichthy.
A strategy that's only recommended for players with the SCUBA Gear:
Swim down to the bottom of the ocean where the Eurypterids hide, then once you find some, swim upwards. These creatures can not leave the ocean floor, so you can safely float above them and shoot them down with a crossbow. Once you've killed them, swim down and safely collect their corpses with a Metal Hatchet. If one desires their rare Black Pearls, be sure to collect their bodies with a Metal Pick.
Weaponry[editar | editar código]
Employ any weaponry that, in use, will keep a player out of range of the tranquilizing attacks they deal. A Pike can be used by more alert, daring survivors who have powerful melee damage. Otherwise, mounts and ranged weapons like the Crossbow or Harpoon Launcher are your best shot.
Dangers[editar | editar código]
Eurypterids are small enough to be easily hidden in the ocean's many plants and reefs. Use caution when collecting pearls, as their venom causes extreme amounts of Torpor, while their actual damage is low, they can even render larger creatures unconscious easily. This can turn a simple collection mission on its head quickly.You might also aggro more powerful aquatic dinos such as Megalodon or mantas
Weakness[editar | editar código]
Eurypterids float barely above the seafloor, but cannot freely swim in the open water. They also have low Health, so bringing a large sea mount guarantees their death.
Utility[editar | editar código]
Roles[editar | editar código]
- Harvestable Resources: The Eurypterid can not be tamed and due to their rarity they cannot be brought together in large enough numbers to cause harm to other tribes. However, they do provide a bountiful amount of resources when gathered, including fairly valuable ones like Silica Pearls, Chitin, and Oil as well as rare Black Pearls needed for high-tech equipment. The Trilobite also yields such items albeit at a much lower amount of Pearls and Oil.
Spotlights[editar | editar código]
Notes/Trivia[editar | editar código]
For information pertaining specifically to the real-world Euriptérido, see the relevant Wikipedia article
- The Eurypterid was first revealed by Drake on 09/08/2015 
- The Dossier was revealed on 9/10/15 on Steam.
- Although it is difficult and there is no purpose for doing so, Eurypterids can be lured to shore where they will strangely swim — almost hovering — in the air. This is most likely a bug.
- In The Ragnarok map they are known to swim out of the waters of Viking Bay, which is quite shallow and near the shore, and tranquilize and eat survivors.
- Most real life Eurypterids did not bear stingers as the dossier depicts. Most had tails ending in blade-like shapes, although some had flattened 'flukes' to help propel themselves through water. However, some members of the superfamily, Carcinosomatoidea, did have stingers used to inject venom into prey.
- Eurypterids were once thought to have been most closely related to horseshoe crabs, as opposed to Arcahnids like scorpions. However, this taxonomy has been challenged, with some scientists proposing the close grouping of eurypterids and horseshoe crabs as paraphyletic and thus unnatural and that the Eurpterids are more closely related to arachnids; others still argue that the original grouping is correct. Despite this classification debacle, all 3 creatures were still fairly closely related to one another, with all of them belonging to Prosomapoda, which is a clade within Arachnomorpha, which in turn is a clade within Arthropoda.
- Eurypterids are a broad group with many members. According to the dossier, Ark's Eurypterids are from the genus Jaekelopterus - in real life, these were the largest arthropods ever known to evolve, at 2.5 m (~8 feet) in length.
- The genus Jaekelopterus was the largest genus of eurypterid, but in ARK, the species is called Jaekelopterus eurypterus, which isn't actually a real species that existed. Jaekelopterus was a genus of eurypterid in the family Pterygotidae, whereas the genus Eurypterus (not a species) was a part of the family Eurypteridae.
- Even though the ARK eurypterid is said to be a part of the Jaekelopterus genus, it seems to combine physical traits from the genera Megalograptus and Mixopterus. Jaekelopterus had far less appendages and had two appendages on the prosoma (upper-most segment on the body) with claws similar to modern crustaceans such as lobsters. The eurypterids in ARK, however, even though they are similar in size to Jaekelopterus, have long appendages on the prosoma covered in large spines with many other appendages such as paddles used for locomotion which is far more similar to the genus Megalograptus, who possessed these features. The genus Mixopterus had similar spined appendages and also the scorpion-like 'stinger' found on the ARK Eurypterids.
Changelog[editar | editar código]
|238.0||Eurypterid is added to the game.|
|238.2||Increased spawn frequency by 60%.|
|254.5||Can no longer receive buffs or debuffs.|
|260.0||Increased spawn numbers by 50%.|
|262.0||More Eurypterids are now present in the underwater overworld.|