Criocámara

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Esta criatura, características u objetivo no ha sido lanzada en la versión de Nintendo Switch.
Criocámara
Cryopod.pngCryopod (Dead).png
Hold up to a creature to capture it. Throw to deploy a captured creature.
Objeto
Tipo Tool
Peso 0.5
Tamaño de pila 1
Durabilidad 2592000
Añadido en Versión 285.104
Comando de generación
cheat GFI cryo 1 0 0
o
cheat giveitem "Blueprint'/Game/Extinction/CoreBlueprints/Weapons/PrimalItem_WeaponEmptyCryopod.PrimalItem_WeaponEmptyCryopod'" 1 0 0
Fabricación
Nivel requerido Nivel 51
Puntos de engrama 20
EXP al crear 22.7
Tiempo de creación 5s
Se fabrica en: Obelisk.png Obelisk
Purple Beacon.png Supply Crate
Purple Crate.png Loot Crate
Treasure Chest (Ragnarok).png Treasure Chest (Ragnarok)
Tek Replicator.png Tek Replicator
Ingredientes
Hexagon Exchange
Hexagons Hexagon Icon.png 500

The Cryopod is an item to store your tames in, by freezing them into an "ice cube" state. Creatures stored in a cryopod do not count towards the tribe creature limit.

Uso[editar | editar código]

Para capturar y encerrar a una criaturas en una criocámara, equipa una criocámara vacía y mientras apuntas a una zona cercana a dicha criatura, mantén pulsado mouse durante unos segundos. Una vez que la criatura esté criogenizada, actuará como un objeto, deteniendo la consunción de comida y pudiéndola llevar en tu inventario, lo que permite transportar a criaturas de gran tamaño con muchísima facilidad.

The Cryopod will begin to discharge as soon as it is created, either through crafting or after being obtained from an Orbital Supply Drop, with a 30 day or one month decay period. The Cryofridge.png Cryofridge will recharge the Cryopod as long as it is powered. If the Cryopod is not recharged before the charge reaches zero, it will disable and will be labelled as dead. When the Cryopod goes dead any creature inside the Cryopod will die and disappear forever, even after the Cryopod is recharged. The creature's death will be noted in the Tribe Log, and the dead Cryopod is unusable until it recharges in a Cryofridge. The Cryopod recharge timer is unaffected by Preserving Salt (Scorched Earth).png Preserving Salt Scorched Earth Icon.png, but the discharge rate can be slowed to half rate by placing the Cryopod into a Refrigerator.

Storage Time to Empty Charge
Player Inventory/Tamed Creature/Preserving Bin 30 Days
Refrigerator 60 Days
Cryofridge Forever1

1: The Cryofridge recharges the cryopod at the same rate it would get depleted in a normal inventory, as long as the Cryofridge remains powered

Al usar una criocámara, los jugadores podrán:

  • Transferir criaturas acuáticas en trayectos por tierra o aire.
  • Transferir criaturas terrestres de gran tamaño por aire (especialmente útil cuando no puedan ser transportadas por el Quetzal).
  • Transferir más de una criatura a la vez en un viaje entre dos puntos.
    • Effective on the way to some place that is extremely difficult to navigate on foot, such as the summit of Vocanal.
  • Help tames when they get stuck.
  • Bring creatures that are larger than the entrance into caverns.
    • Surprisingly helpful in defeating Snow Cave, etc..
  • Store and protect weak tames.
  • Transfer tames with saddle, save slots in Obelisk Terminal (in case of you have a lot of things to transfer to other servers).
  • Store strong tames and hide their power to competitors.

Náusea criogénica[editar | editar código]

  • Note that this is disabled by default in server setting, and in PvE Official Servers.

Cuando una criatura sale de una criocámara, el superviviente recibirá un efecto de estado conocido como "Criorrecarga". La criorrecarga dura 5 minutos, que puedes consultar con un contador que aparece en la parte inferior derecha de la pantalla. Cualquier criatura que esté en criorrecarga estará bajo el efecto de "náusea criogénica". La náusea criogénica dura 5 minutos y hace que las criaturas afectadas reciban más daño si son atacadas (10 veces el daño normal) y las deja aturdidas inconscientes con una barra de Inconsciencia completamente llena. Las palabras "Náusea criogénica" aparecerán sobre la criatura en cuestión en color rojo hasta que concluya su duración. Las criaturas no pueden volverse a congelar si la náusea criogénica está activa, e incluso las criaturas con poca Inconsciencia (como el Giganotosaurus.png Giganotosaurio) que recuperen la consciencia antes de que la náusea criogénica desaparezca, no podrán montarse y no responderán a las ordenes por silbido hasta que este efecto también desaparezca. Las criaturas jóvenes y adolescentes con náusea criogénica no podrán comer de los comederos. Además, al descongelar a una criatura, se reinicia la criorrecarga para el jugador que realizó la acción (hasta un máximo de 5 minutos, sin acumularse si lo haces más veces seguidas), por lo que descongelar a varias criaturas a la vez es una de las mejores prácticas que podrás seguir para optimizar estos minutos perdidos (recuerda estar en una zona segura y protegida para evitar perder a todas tus criaturas de golpe en un ataque sorpresa).

Información[editar | editar código]

Hay varias cosas que tener en cuenta al meter una criatura en una Criocámara:

  • If the area to deploy a Cryopodded creature is not large enough to contain it, a message in red text will be displayed and the Cryopod remains unaffected with the creature still inside it.
  • Anything in the creature's inventory will drop once they are Cryopodded (this includes any other slot, like weapon slot for Mantis.png Mantis). The only main exception are both the Raptor Saddle.png Saddle (if it is wearing one), and Modules for Mek.png Mek (Durability will degrade when Cryopodding).
  • The individual that un-Cryopods a creature takes ownership of the un-Cryopodded creature.
    • Since they are an item, if a survivor or creature dies with a Cryopod in inventory, the Cryopodded creature (or creatures) is at risk of theft (or loss).
    • The change of ownership, by dropping (default O, LT, PS4: L2) the Cryopod with a creature in and someone else picking it up, allows for an easier trade (compared to having to unclaim and then claim the creature). It is not sure if this is an unintended way to get around the Tribe Governance setting of Only Admins Can Unclaim.
  • Cryopodding a baby (baby, juvenile or adolescent) creature inside a Cryopod will pause the imprint timer and food consumption, and if asking for care, will change what it wants whenever it is un-Cryopodded. Babies Cryopodded prior to the related patch will still have their imprint timer reset to 8 hours next time they are released.
  • Cryopodding a Female will not reset the breeding timer unless the Cryopod containing it was recently transferred to another server. Timer for mating interval continues to tick down even when the Female is Cryopodded. Females Cryopodded prior to the patch related will still have their breeding timer reset the next time they are released.
    • Si un mamífero está en gestación, al meterlo en una Criocámara reiniciarás el estado de embarazo y al descongelar a la hembra estará en enfriamiento del intervalo de apareamiento normal (basado en los ajustes del servidor).
  • Passive XP gain is solely determined by game time since time of Cryopodding, multiplied by their idle XP rates, multiplied by a final 1.05 return. Creatures at maximum level or Mek.png Mek will not gain any passive XP.
    • Any creature inside a Cryopod will gain 5% more passive experience, compared to the same creature not Cryopodded.
    • Transferring the cryopod to another server resets this timer, causing it to lose all pending experience points earned since podding it. You must unpod the creature for it to obtain the experience points before transferring it to another server.
  • Cryopodded creatures will have their gender displayed along with all current stat values when hovered over with the infobox activated. This does not apply to creatures that were Cryopodded prior to the patch that includes it.
  • In Aberration, creatures that either are not part of Extinction or Aberration (or not having their aberrant counterpart), or is in the list of banned creatures, cannot be un-Cryopodded into the map unless the server setting for Foreign Dino Downloads is enabled

Restrictions[editar | editar código]

The following creatures (including forcetamed) cannot be cryofrozen into a cryopod:

Note that the 'Giant Bee' refers to the bees spawned by Giant Queen Bee.png Giant Queen Bee, not the queen herself.

Ferox under giant shapeshifted forms cannot be cryopodded either.

Placed vehicles with exception of the Tek ATV cannot be cryofrozen either, though freezing of the Tek ATV is most likely not intended, as the Cryopod will show a picture of a Raptor when the Tek ATV is cryofrozen.


Notes[editar | editar código]

  • It was originally intended to Cryofreeze wild Creatures that are tamable as well, but was scrapped due to it being too overpowered.
  • During the testing phase of Extinction, it was possible to Cryofreeze a Wooden Raft.png Wooden Raft but that bug was supposed to have been patched during testing. Prior to 286.103, it was still possible.
  • Creatures without an icon that are cryofrozen in a cryopod will have an icon similar to Raptor.png Raptor as a placeholder.
  • All cryofrozen creatures prior to patch 292.100 have the gender labelled as "Male", regardless whether or not they had a (different) gender. This applies to genderless entity like Reaper King.png Reaper King, Mek.png Mek and Arthropluera.png Arthropluera
  • Prior to 286.103, it was possible to cryo creatures under Cryo Sickness.
  • Prior to 291.100, female creatures are forced into mating countdown upon being released, and baby imprint timer resets to 8 hours, regardless of server setting. Any creature still in cryopod prior to this update will still have this effect when they are released, but will not persist thereafter.
  • If you have admin privilege in your tribe, it is currently possible to Cryo a creature that is set to personally owned to somebody else inside your tribe, it is also then possible to transfer that creature to another server or tribe on the same server, the creature will remain personally owned by the original owner, this is clearly an oversight in development as said creature will not be interactable anymore without being in a tribe with government settings to be tribe owned or tribe ridden.
    • If there are structures on the platform saddle of the creature being put in the cryopod, they will automatically be destroyed and will not return when the creature with the said saddle is unfrozen.
    • creature class does not persist in certain scenarios. If one were to cryo a modded creature, and remove the originating creature's mod, then the class gets nullified and will no longer be able to be released even if the originating mod were to be installed at a later time. Attempting to release a creature whose class has been nullified will cause the item to be removed with no creature being created.
  • After releasing a creature from a Cryopod, if trying to upload the creature, there will be a visible timer of 6–7 minutes before the creature is able to be uploaded. Despite this, the creature actually has a hidden 12 hour timer after being released, much like the timer that occurs after downloading a creature.
  • Cryopods cannot be used inside any of the boss arena, or inside or near the Tek Cave. They can still be used at open arena in Extinction.
  • When the creature is released from a Cryopod, specific creature will have some aftereffects:
    • Ovis.png Ovis will have lost all of their Wool.png Wool
    • Any female transferred through cryopod will enter the same mating interval cooldown as those who had been transferred directly through creature transfer.
    • If transferred as baby, Reaper King.png Reaper King will not appear as a baby, but rather a juvenile with the baby prefix still present. Unfortunately, babies raised this way will be permanently on aggressive regardless of the behavior set (even though they will not attack listlessly).
    • Light pets will have lost their charge.
    • They poop, which can be useful in getting owl pellets.
    • Any buffs that the creature had will not be reapplied.
  • A Cryopod placed in aCryofridge.png Cryofridge will charge at the same speed as it would decay in the player inventory.
  • Cryopod was once an Extinction-exclusive engrams. This was changed with the release of the Valguero map, becoming accessible in all maps. Since the 298.3, it's possible to craft Cryopods in a Purple Beacon.png Supply Crate, a Purple Crate.png Loot Crate, or a Red Crate.png Deep Sea Loot Crate, so you don't need a Tek Replicator.png Tek Replicator anymore to craft them. 298.37 also added the ability to craft Cryopods in an Obelisk.
  • Cryopods will erase the effects of certain Console Commands, such as InfiniteStats and ForceTame (removes the ability to ride Creatures without a Saddle).
  • Prior to 307.56, Cryo Sickness debuff will always appear as long as a dino was recently unfrozen from it with no way of changing its settings.

Bug[editar | editar código]

  • 292.100 - Cryopod automatically set recently released creature from cryopod to follow the survivor who released it. This persists on unconscious creature which cannot be whistled on any command to stop as they will still "follow" the survivor even under an unconscious state.
    • This can be remedied by fast traveling to another bed far from where the creature is.
  • If you Cryofreeze a creature, all the folders created inside it will disappear similar to what happens when uploading a creature.
  • When transferring filled cryopods on singleplayer or unofficial servers, there is a chance that the creature's level will be reset to 1, the saddle will be deleted and any imprint quality will be lost along with any mutations.
  • When transferring a creature in an obelisk via cryopod, there is a chance the retrieved cryopod will display a picture of a raptor and be un-deployable to spite still having the correct name and stats for your creature.
  • For some reason, Rock Drakes are listed as a banned creature on Aberration and cannot be un-cryopodded.

Changelog[editar | editar código]

Patch Changes
307.56

Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini)

References[editar | editar código]


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