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Las criaturas domesticadas pueden tener diferentes ajustes de agresividad que controlan sus reacciones y comportamiento en el mundo. Este nivel de agresividad se puede ajustar usando la rueda abierta al pulsar el botón de uso (por defecto E) cerca de una criatura, o mediante señales de silbidos.

It may be worth noting that other than Passive and Passive Flee, Moschops.png Moschops, Archaeopteryx.png Archaeopteryx and baby/juvenile/adolescent Dino (excluding Reaper.png Reaper in the baby stage, which will attack any dino or player without the pheromone buff) will run away from any threat instead.

Existen los siguientes niveles de agresividad:

Passive Flee[editar | editar código]

The creature will try to run/move away if attacked. Creature stays where it stops after escaping. This skittish stance was added in patch v278.0.

Passive[editar | editar código]

The creature will not react to any attacks on it or anything else. Leaving your creature on passive can thus be dangerous, as Ants or other creatures can kill it.

Default-key ;

Neutral[editar | editar código]

The creature will only attack if it, a creature of the same tribe, or a structure of the tribe is attacked near it. This is probably the most useful aggression level.

Tecla por defecto: -

Attack YOUR target[editar | editar código]

This aggression level is similar to Neutral, with the exception that the creature will attack any non-allied creature or player that another nearby allied creature, turret (not tested) or player attacks.

Tecla por defecto: =

Agresivo[editar | editar código]

The creature will attack non-allied creatures and players near it. Leaving a creature on aggressive can let other creatures or players (in PvP) lure them away.

Default-Key +