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or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP.Sarco_Character_BP'" 500 0 0 35
Variant Aberrant Sarco
cheat summon Sarco_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP_Aberrant.Sarco_Character_BP_Aberrant'" 500 0 0 35
Variant Sarco (Gauntlet)
cheat summon Sarco_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Sarco_Character_BP_Gauntlet.Sarco_Character_BP_Gauntlet'" 500 0 0 35
Variant Sarco (Hunt)
cheat summon Sarco_Character_BP_Hunt_Secondary_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Bog/Sarco_Character_BP_Hunt_Secondary.Sarco_Character_BP_Hunt_Secondary'" 500 0 0 35
Variant Sarco (Retrieve)
cheat summon Sarco_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Bog/Sarco_Character_BP_Retrieve.Sarco_Character_BP_Retrieve'" 500 0 0 35
- Blood Crystal Wyvern
- Ember Crystal Wyvern
- Fire Wyvern
- Forest Wyvern
- Ice Wyvern
- Karkinos
- Lightning Wyvern
- Poison Wyvern
- Quetzal
- Tek Quetzal
- Tropical Crystal Wyvern
- Tusoteuthis
Común
Rara
No domesticable
Cueva
El Sarcosuchus (SAR-koh-SOO-kiss), también llamado Sarco o Cocodrilo, es una de las criaturas disponibles en ARK: Survival Evolved.
Información básica[]
Dossier[]
Esta sección pretende ser una copia exacta de lo que ha escrito el superviviente Helena Walker, autor(a) de los dossiers. Puede haber algunas discrepancias entre este texto y la criatura del juego.creature.
Comportamiento[]
El Sarcosuchus excubitor es una especie muy agresiva que atacará a cualquier criatura viva con sus mandíbulas alargadas de gran tamaño (tal y como harían los cocodrilos modernos). A veces se quedan completamente quietos en las cercanías de los ríos, buscando el momento perfecto para atacar a sus presas. De vez en cuando, se adentrarán en tierra para matar a sus presas (lo que incluye a los humanos). Aunque no tienen una salud comparable a la de un Megalodón, son mucho más rápidos, tienen más energía y pueden moverse en tierra. Siempre están en alerta, listos para atacar a cualquiera que los moleste. Se sabe de algunos que incluso han saltado sobre botes para cazar a los incautos.
Son unos cazadores excelentes, gracias a su fuerza y salud; en grupos, pueden incluso cazar al temido Tiranosaurio, convirtiéndolos en unos guardianes excelentes. Su arsenal incluye varios tipos de ataque, lo que los convierte en un gran peligro incluso para dinosaurios grandes.
Appearance[]
Sarcosuchus are a very large species of crocodylomorph, exceeding lengths of forty five feet. They have massive skulls for their size, of which end in a large and bulbous nose. They are usually a greenish-brown color, and are covered in dark patches of black. As most modern crocodilians do, Sarcosuchus have spiky osteoderm-lined backs, serving as a defense against competing predators, not excluding other Sarcosuchus. They have long and powerful tails, useful for propelling themselves through the rivers they inhabit.
Color Scheme and Regions[]
This section displays the Sarcosuchus's natural colors and regions. For demonstration, the regions below are colored red over an albino Sarcosuchus. The colored squares shown underneath each region's description are the colors that the Sarcosuchus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Sarcosuchus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Sarcosuchus's "body" magenta.
Objetos obtenidos tras cazarlo[]
- Recolección
- Objetos especiales garantizados
Base Stats and Growth[]
Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 400 | +80 | +5.4% | 0.091 | |
Energía | 450 | +45 | +10% | ||
Oxígeno | N/A5 | N/A | N/A | ||
Comida | 1500 | +150 | +10% | ||
Peso | 300 | +6 | +4% | ||
Daño cuerpo a cuerpo | 35 / 452 | +1.75 / +2.25 | +1.7% | 11.2% | 22% |
Velocidad de Movimiento | 100% | N/A3 | +1% | 60% | |
Inconsciencia | 400 | +24 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Sarcosuchus no puede ser ahogada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 150 | 437.4 | 601.425 | 20 |
Nadando | 750 | N/A | N/A | N/A |
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 400 | +80 | +5.4% | 0.091 | -4% |
Energía | 450 | +45 | +10% | ||
Oxígeno | N/A5 | N/A | N/A | ||
Comida | 1500 | +150 | +10% | ||
Peso | 300 | +6 | +4% | ||
Daño cuerpo a cuerpo | 352 | +1.75 | +1.7% | 11.2% | 22% |
Velocidad de Movimiento | 100% | N/A3 | +1% | 60% | |
Inconsciencia | 400 | +24 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Aberrant Sarco no puede ser ahogada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 150 | 437.4 | 601.425 | 20 |
Nadando | 750 | N/A | N/A | N/A |
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Aumento de estadísticas al subir nivel en estado salvaje
Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.
Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.
Taming[]
Plantilla:TamingInfo
KO Strategy[]
To knock it unconscious use Tranquilizer Arrow, Tranquilizer Dart, a Wooden Club or the Slingshot. Ranged attacks are best, to keep you of it's reach until it falls unconscious. Standing on a large rock that is too steep for the Sarco to climb while firing down at it is a good strategy.
Taming Food[]
Error: No taming-data for "Sarcosuchus" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.
Tenga en cuenta que los valores son para los casos óptimos, siempre llevar suministros adicionales!
Para obtener un valor más aproximado de los recursos necesarios, prueba Calculadoras externas de doma.
No hay resultados
Combat[]
This section describes how to fight against the Sarco.
General[]
The Sarco lives in the water and in the swamps. Keep this in mind when maneuvering within these environments. If on land, simply avoid these areas. If the Sarco decides to attack it will have to clamber out of the water to get you. Make sure you are prepared to fend if off, or kill/tame it at this time.
Strategy[]
If engaged in close combat fighting, try to keep behind it. It will have a hard time turning towards you. If engaged in ranged combat, try and find a ledge to stand to take advantage of its low height. If a ledge cannot be found, shoot at it while backpedaling, allowing enough distance for you to have time to reload without it catching you. You can also walk towards one of his back leg while hitting him with club/weapon until it falls unconcious or die. (Using this method you may get attacked once or twice trying to get on either side of it and only work if it's done on land.)
Weaponry[]
Use ranged weapons to avoid being hit yourself. It takes next to no effort to outrun the animal, so keeping distance is easy. Used ranged weapons to deal damage while kiting/training(leading the animal around) the Sarco.
Dangers[]
Sarcos are very fast swimmers, They also have faster attacking rate in water, so try to avoid the water. Even on land, avoid being grabbed by its jaw as it can do a death roll if it grabs something or someone.
Weakness[]
Sarcos walk very slowly, and can easily be outrun so long as you avoid the water. Sarcos also have a poor turning radius and can easily be circled if forced in to a close-up fight.
Utility[]
Roles[]
Travel - Sarco can be easily one of the best scouts out there because of its maneuverability through land/water . In water it is fairly fast and doesn't need any oxygen so its an easy way to cover far distances. Piranha flees if it sees a tamed Sarco swimming nearby, making it a useful aid to traverse on hostile sea environment. On land, it is an amazing climber, as it can go up most of the mountains in the game without problems (Level up in Movement Speed and Stamina).
Amphibious Mount - The Sarco can walk on land and swim very quickly in water. This is good for land-locked tribes who aren't close to the water, but still want to reach the Ocean quickly, as the Island's rivers can be used as "highways" with the Sarco.
Diver - Sarco is one of the best divers due to its ability to rapidly surface and dive; unlike its smaller cousin, the Kaprosuchus, it doesn't surface when dismounting underwater, even if it's not set to follow you. When riding, beware of the creatures of the deep, as the Sarco isn't recommended for fighting them—but it can easily outrun them. Bring along an opposite gender Sarco along for a mate boost to make it easier to kill Megalodon and tank hits from deep sea creatures. If you are taming something near an underwater cave, you can put your Sarco in the cave too (Level Health, Melee Damage, and Stamina).
Damage -
Battle Mount - General - The Sarco's TLC buffs include faster primary attack speed (approx. 2/sec), the "Death Roll" grab and damage on human-sized and small creatures, a short lunge attack (C key), and the ability to instantly reverse direction to use its primary attack on targets that are directly behind it. (The attack also appears to hit targets to the side as the Sarco reverses.) This last makes up for its lack of turning radius and enables the player to fight standing still very well. The rider should beware, however, that while the Sarco has decent health and good attack speed, its actual DPS is low because of poor damage-per-attack, and its attacks have a poor vertical area of effect, making it difficult to fight enemies slightly above or below you. High-level sarco saddles are fairly common in drops, which helps offset the Sarco's relatively low health pool and makes it a good early-game water combat mount. It is possible to use weapons while mounted on the Sarco. (Level up in Health and Melee Damage). Terrestrial - The Sarco has no advantages in terrestrial combat other than those granted by its special attacks. It is a fairly slow mount and suffers from a small vertical AOE, so anything above it cannot be hit. The ability to use weapons while mounted on it somewhat offsets this deficiency. Aquatic - The Sarco retains its TLC ability to instantly reverse direction to use its primary attack on targets that are directly behind it. The primary attack has a small but adequate horizontal AOE, and the combination of the two makes it good at handling swarms of smaller creatures like mantas, electrophorus and angler fish. The ability to use weapons while riding it, combined with its speed, also makes it an excellent mount for taming other water creatures.
Guardian -
Hunter -
Transport -
Combatant -
Swimmer -
Defender -
Grabbable Creatures[]
The Sarco can use a secondary attack ( on PC) that performs a death roll, a classic move shared by all crocidillians, involving grabbing a victim with its jaws and doing a barrel roll to rip flesh.
Generally, only creatures small enough and that are not aerial or aquatic can be grabbed by the death roll. The following creatures can be grabbed:
- Achatina
- Araneo
- Archaeopteryx
- Bulbdog
- Compy
- Deinonychus
- Dilophosaur
- Diplocaulus
- Dodo
- Dung Beetle
- Enforcer
- Ferox
- Glowtail
- Human
- Hyaenodon
- Jerboa
- Kairuku
- Large Ferox
- Lystrosaurus
- Megalania
- Mesopithecus
- Moschops
- Otter
- Oviraptor
- Ovis
- Pachy
- Pegomastax
- Raptor
- Shinehorn
- Terror Bird
- Titanomyrma
- Trilobite
- Troodon
Collectibles[]
Recurso | Eficiencia |
---|---|
Hide | ★★★☆☆ |
Raw Meat | ★★★☆☆ |
Keratin | ★★☆☆☆ |
Chitin | ★★☆☆☆ |
Notes/Trivia[]
Para más información sobre esta criatura en el mundo real, consulta el artículo de Wikipedia asociado
- They are primarily found in and around the island rivers, Sarcosuchus will occasionally spawn around the south spawns.
- They seem to be, on average, larger than Megalodon.
- Sarcosuchus likely have salt glands as most modern crocodilians do, considering they thrive in both salt and fresh water.
- Sarcosuchus is a useful diver due to its fast elevator-like dive and rise action and although it doesn't fit in most underwater caves, it is a much faster alternative to a Megalodon when it comes to reaching the depths of the island.
- Sarcosuchus have a much faster underwater sprint speed and better mobility than most creatures in the ocean. Because of this, it can easily defeat most ocean predators by attacking while staying behind their mouths. They have a hard time against Cnidaria and Electrophorus, however.
- Sarcosuchus is almost incapable of killing airborne predators, but makes up for this shortcoming by having a fairly wide frontal attack.
- Spinosaurus has a slightly faster base swim speed than Sarcosuchus, but Sarcosuchus gets a substantially greater benefit from leveling up speed, making Sarcosuchus the faster mount in the long run.
- Sarcosuchus imperator (the real world equivalent of S. excubitor) had a more gracile snout, and smaller teeth than other crocodilians comparable in size, suggesting that it lived on a diet largely composed of fish, and other aquatic creatures.[1]
- The name meaning is "Watchman/Guardian Flesh Crocodile"
- Sarcosuchus received a major update during TLC Phase 2, adding its passive effect of deterring Piranha, overhaul on taming (will prefer fish meat over normal meat), mouth-wide grin on idle, ability to stand on the back of a Sarco, and three new attack types:
- A grab and roll attack, also known as a Death Roll. With smaller creatures the Sarco will be able to grab and roll with them in its mouth while with larger creature it will grab on and spin aggressively.
- A 180 degree attack wherein it can attack something directly behind itself by swinging it's body around and biting behind itself. *This actually works in any direction, not just 180 degrees.
- A short lunge attack where it'll be able to lunge forward to take its prey by surprise.
- Since the TLC Phase 2, the Sarco fits through all Dinosaur Gateways. Before the TLC, a Behemoth Gateway was necessary.
- It can now sprint in water, before the TLC it can't.
- Ironically, the real life Sarcosuchus imperator shares the same species name with the game's Tapejara.
Gallery[]
References[]
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